Grenadiers are ranged heroes who use a plasma gun, bombs, and grenades to deal massive explosive damage. Thanks to the R ability, they can instantly reset the cooldown on all their abilities. They can also assist allies, dragging them back to help avoid attacks or knocking enemies back.

The Grenadier is a Bomber Mastery that wields plasma guns.


The Grenadier's abilities can be seen below:

Q (Grenadier).png
Q (Grenadier)
The Grenadier either pushes an enemy, dealing magic damage ( Spell Power Icon.png Spell Power); or pulls an ally to the Grenadier, increasing their movement speed (Spirit) for 3 seconds.
W (Grenadier).png
W (Grenadier)
The Grenadier throws a grenade at the target. It explodes after 2 seconds.

Arrow.png If stuck to an ally: Allies caught in the blast radius gain bonus Attack Speed Icon.png Attack Speed (Intelligence) and lower cast times (Intelligence) for their abilities.

Arrow.png If stuck to an enemy: It deals magic damage ( Spell Power Icon.png Spell Power) and decreases enemy movement speed (Spirit) within the blast radius (with an additional 50% damage to the primary target).
E (Grenadier).png
E (Grenadier)
The Grenadier throws a bomb in the target area. Enemies within the blast radius take magic damage ( Attack Power Icon.png Attack Power). If the ability hits at least one enemy, the Grenadier gets a stack of increased spell power for 10 seconds (with a maximum of 5 stacks). The stack duration refreshes if the enemy is hit again.
Special (Grenadier).png
Special (Grenadier)
Every ability leaves explosive charges on an enemy, lasting 5 seconds and stacking up to 6 times. Upon activation, the charges detonate, dealing magic damage ( Spell Power Icon.png Spell Power).

See also[edit]

Arrow.pngList of skills