Karma.pngKarma prevents abuse of Corepunk's open world Player versus Player (PvP) system. It is accrued for killing or helping to kill other players.


Upon killing, helping to kill another player, the player (and all party members) receives Karma. The number of points received depends upon the difference between the Level and equipment of the Aggressor and the defeated player. If a player was attacked first, they will not gain any Karma. If the accumulated Karma is greater than or equal to 500, the Aggressor will become a Criminal. There is no maximum amount of Karma a player can have.
Upon attacking another player, the attacker will be flagged for a short time. During this time period, the attacker can be killed without the gain of Karma.


Karma can be decreased by completing various activities and Quests in both open world and instanced content.


The Karma System defines 4 different player types: Green, White, Yellow, and Red. These colours appear on the player's healthbar and are not to be confused with Non-Player Character (NPC) healthbar colors.


Represents friendly players in the player's party or raid group. Green players cannot be attacked.


Represents neutral players that are 5 or more levels below your current level. 500 Karma will be gained if the player directly or indirectly kills a White player.
White and Yellow players can only be attacked if the Aggressor enables PvP Mode.


Represents neutral players that are 2 or more levels below the current player's level. Killing a Yellow player yields some Karma Points.


Represents Criminal players. Criminals are prohibited from entering cities and towns: most nearby NPCs are hostile towards Criminals. When killed, their Karma is reset, they drop a random equipped Artifact or Weapon, and the killer gains Honor Points. Some settlements are accessible to Criminal players, but these contain only basic services.
Upon becoming a Criminal, players will immediately be removed from their current party.

See also[edit]

Arrow.pngHonor System