Difference between revisions of "Character"
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A [[character]] is an avatar that represents a persona within Corepunk. These can either be controlled by the player or the game itself (referred to as a Non-Player Character, or an NPC). Usually, the term refers to the persona controlled by the player. Player-controlled characters are customized within the [[Character#Character Creation|Character Creation]] process. | A [[character]] is an avatar that represents a persona within Corepunk. These can either be controlled by the player or the game itself (referred to as a Non-Player Character, or an NPC). Usually, the term refers to the persona controlled by the player. Player-controlled characters are customized within the [[Character#Character Creation|Character Creation]] process. | ||
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==Creation== | ==Creation== | ||
− | {{see| | + | {{see|Character Creation|Main Article:}} |
− | Upon adding a new character slot, the process of creating a character begins. This determines their characteristics, such as [[Hero]], [[Mastery]], [[ | + | Upon adding a new character slot, the process of creating a character begins. This determines their characteristics, such as [[Hero]], [[Mastery]], appearance, and name.<br> |
+ | A player's Hero cannot be changed upon creation, but their mastery can change upon reaching [[Level#Max Level|Max Level]]. A character's appearance and name can change. | ||
==Progression== | ==Progression== | ||
− | {{see| | + | {{see|Experience}} |
As player characters advance through Corepunk, they gain [[experience]] until reaching a level cap of 40. | As player characters advance through Corepunk, they gain [[experience]] until reaching a level cap of 40. | ||
Upon reaching the level cap, one can still keep earning experience for [[Weapon Specialization|weapon specialisation]] trees and talent trees. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively. | Upon reaching the level cap, one can still keep earning experience for [[Weapon Specialization|weapon specialisation]] trees and talent trees. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively. | ||
+ | ==Non-Player Characters== | ||
+ | '''Non-Player Characters''' are characters controlled by the game. The player can usually speak with, sell items to, buy items from, and accept [[Quest]]s from ally non-player characters. |
Latest revision as of 15:26, 27 September 2024
A character is an avatar that represents a persona within Corepunk. These can either be controlled by the player or the game itself (referred to as a Non-Player Character, or an NPC). Usually, the term refers to the persona controlled by the player. Player-controlled characters are customized within the Character Creation process.
Creation[edit]
Upon adding a new character slot, the process of creating a character begins. This determines their characteristics, such as Hero, Mastery, appearance, and name.
A player's Hero cannot be changed upon creation, but their mastery can change upon reaching Max Level. A character's appearance and name can change.
Progression[edit]
As player characters advance through Corepunk, they gain Experience until reaching a level cap of 40.
Upon reaching the level cap, one can still keep earning experience for weapon specialisation trees and talent trees. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively.
Non-Player Characters[edit]
Non-Player Characters are characters controlled by the game. The player can usually speak with, sell items to, buy items from, and accept Quests from ally non-player characters.