Difference between revisions of "Dungeon"

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{{quotation|text=Corepunk has randomly generated solo dungeons that give you the opportunity to farm without ever going out into the open world, if you wish.|source=''[https://corepunk.com/en/community/threads;id=2076 Official Website]''}}
 
[[File:Dungeon Locations.png|thumb|300px|A map of fixed dungeon locations in Corepunk.]]
 
[[File:Dungeon Locations.png|thumb|300px|A map of fixed dungeon locations in Corepunk.]]
  
'''Dungeons''' in Corepunk are [[party]]-based, PvE-focused instances that make up a large portion of end-game content. All dungeons have different difficulty levels and 2 different modes (solo and group). Difficulty does not scale based upon group size. They allow for a maximum size of 4 players. Dungeons can either have a fixed location or a random location on the map.
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'''Dungeons''' in Corepunk are [[party]]-based, PvE-focused instances that make up a large portion of end-game content. All dungeons have different difficulty levels and 2 different modes (solo and group). Difficulty does not scale based upon group size, allowing for a maximum size of 4 players. Dungeons can either have a fixed location or a random location on the map.
  
 
Some dungeons allow opposing parties to enter one instance at the same time, yet these are few and far between. Once a player is kicked from a dungeon party, they will remain an [[Karma System#Green|ally]] until they leave the dungeon. Kicked party members will be teleported out of the dungeon after 1 minute.
 
Some dungeons allow opposing parties to enter one instance at the same time, yet these are few and far between. Once a player is kicked from a dungeon party, they will remain an [[Karma System#Green|ally]] until they leave the dungeon. Kicked party members will be teleported out of the dungeon after 1 minute.

Revision as of 16:55, 6 September 2021

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File:Dungeon Locations.png
A map of fixed dungeon locations in Corepunk.

Dungeons in Corepunk are Party-based, PvE-focused instances that make up a large portion of end-game content. All dungeons have different difficulty levels and 2 different modes (solo and group). Difficulty does not scale based upon group size, allowing for a maximum size of 4 players. Dungeons can either have a fixed location or a random location on the map.

Some dungeons allow opposing parties to enter one instance at the same time, yet these are few and far between. Once a player is kicked from a dungeon party, they will remain an ally until they leave the dungeon. Kicked party members will be teleported out of the dungeon after 1 minute.

See Also