Difference between revisions of "Character"
Stratonian (talk | contribs) m (Added Progression subheading) |
Stratonian (talk | contribs) (Added more information) |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
− | A '''character''' is an | + | A '''character''' is an avatar that represents a persona within Corepunk. These can either be controlled by the player or the game itself (referred to as a Non-Player Character, or an NPC). Usually, the term character refers to the persona controlled by the player. These are customized within the [[Character Creation]] process that occurs whenever you create a new player character. |
+ | |||
+ | ==Creation== | ||
+ | {{see|text=Main Article:|Character Creation}} | ||
+ | Upon using a new character slot, the process of creating a character begins. This determines their characteristics, such as [[hero]] and their respective [[mastery]], [[passive talents]], appearance, and name. One can have a new weapon mastery for their chosen hero upon reaching level 40. | ||
==Progression== | ==Progression== | ||
− | + | {{see|experience}} | |
+ | As player characters advance through Corepunk, they gain experience until reaching a level cap of 40. | ||
+ | |||
+ | Upon reaching the level cap, one can still keep earning experience for [[Weapon Specialization|weapon specialisation]] trees and [[talent tree]]s. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively. |
Revision as of 18:49, 16 January 2022
Can you help out? Click here to add more.
A character is an avatar that represents a persona within Corepunk. These can either be controlled by the player or the game itself (referred to as a Non-Player Character, or an NPC). Usually, the term character refers to the persona controlled by the player. These are customized within the Character Creation process that occurs whenever you create a new player character.
Creation
Upon using a new character slot, the process of creating a character begins. This determines their characteristics, such as Hero and their respective Mastery, Passive talents, appearance, and name. One can have a new weapon mastery for their chosen hero upon reaching level 40.
Progression
As player characters advance through Corepunk, they gain experience until reaching a level cap of 40.
Upon reaching the level cap, one can still keep earning experience for weapon specialisation trees and talent trees. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively.