Difference between revisions of "Karma"

(Added extra information to karma points + article cleanup)
m (→‎Relationships: although AC mentioned colors on hoods, they weren't present in gameplay)
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Karma Points can be decreased by completing various activities and [[quests]] in both the open world and instances. There is no cap to the maximum number of Karma Points a player can have.
 
Karma Points can be decreased by completing various activities and [[quests]] in both the open world and instances. There is no cap to the maximum number of Karma Points a player can have.
 
==Relationships==
 
==Relationships==
The Karma System uses 4 different player types: [[Karma System#Green|Green]], [[Karma System#White|White]], [[Karma System#Yellow|Yellow]], and [[Karma System#Red|Red]]. These colours appear on the player's hood, name, and healthbar.
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The Karma System uses 4 different player types: [[Karma System#Green|Green]], [[Karma System#White|White]], [[Karma System#Yellow|Yellow]], and [[Karma System#Red|Red]]. These colours appear on the player's name and healthbar.
 
=====Green=====
 
=====Green=====
 
Represents friendly players that are in your party or raid. '''Green''' players cannot be attacked.
 
Represents friendly players that are in your party or raid. '''Green''' players cannot be attacked.
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The Criminal status is achieved by killing approximately 100 players of equal level. Upon becoming a Criminal, you will immediately be removed from your current party.
 
The Criminal status is achieved by killing approximately 100 players of equal level. Upon becoming a Criminal, you will immediately be removed from your current party.
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==See also==
 
==See also==
 
* [[Honor System]]
 
* [[Honor System]]

Revision as of 08:06, 2 August 2022

The Karma System prevents abuse of Corepunk's open world Player versus Player (PvP) system. It's made up of Karma Points that the so-called Aggressor accrues for killing other players.

Karma Points

Upon killing a player, the Aggressor receives Karma Points. The number of points received depends upon the difference between the Level and equipment of the Aggressor and the defeated player. If you were attacked first, then you will not get karma points. Upon reaching a certain threshold, the Aggressor will become a Criminal.

Karma Points can be decreased by completing various activities and Quests in both the open world and instances. There is no cap to the maximum number of Karma Points a player can have.

Relationships

The Karma System uses 4 different player types: Green, White, Yellow, and Red. These colours appear on the player's name and healthbar.

Green

Represents friendly players that are in your party or raid. Green players cannot be attacked.

White

Represents neutral players that are 3 or more levels below your current level. Criminal status is immediately achieved if you directly kill a White player, or you help the Aggressor in any way.

Both White and Yellow players can only be attacked if the Aggressor enables PvP mode.

Yellow

Represents neutral players that are 2 levels below you or higher. Killing a Yellow player yields Karma Points.

Red

Represents Criminal players. Criminals are prohibited from entering cities and towns, and most Non-Player Characters (NPCs) are hostile towards them. When killed, their Karma Points are reset, they drop a random equipped Artifact or Weapon, and the killer gains Honor Points. Some settlements are accessible to Criminal players, but these contain only basic services.

The Criminal status is achieved by killing approximately 100 players of equal level. Upon becoming a Criminal, you will immediately be removed from your current party.

See also