Difference between revisions of "Butchering"
Stratonian (talk | contribs) (Spines must make Nerve Endings since from the butchery panel since it's the only resource they have enough of to craft from; assumed that Vertebrae make Jewellery Bones since it's the only unused common-quality resource) |
Stratonian (talk | contribs) m (no longer a stub) |
||
Line 1: | Line 1: | ||
− | |||
[[Butchery]] is a [[gathering]] [[profession]] that allows the player to harvest resources from the carcasses of low-level creatures. | [[Butchery]] is a [[gathering]] [[profession]] that allows the player to harvest resources from the carcasses of low-level creatures. | ||
==Nodes== | ==Nodes== |
Revision as of 00:07, 11 March 2023
Butchery is a Gathering Profession that allows the player to harvest resources from the carcasses of low-level creatures.
Nodes
See: [[Gathering]]
A butchery node can be identified with blood floating above a carcass.
There are three tiers of butchery node: Lower, Middle, and Prime.
Resources
Below are the chances of each node dropping specific resources:
Node | Appearance | Resources |
---|---|---|
Lower | ![]() |
Spine |
Middle | ||
Prime |
Workbench
See: [[Workbench]]
File:Butchery Workbench.jpg
The Butchery Workbench.
The Butchery Workbench is used to refine resources gathered via butchery.
Nearby workbenches can be identified with the icon on the Minimap.
Items that can be refined using the workbench can be seen below. Players require 5 of any resource to refine it.
Resource | Refined Into |
---|---|
Xiphoid Process | Bio-Compatible Material |
Animal Fat | Cosmetic Fat |
Vertebrae | Jewellery Bone |
Spine | Nerve Endings |