Difference between revisions of "Experience"
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− | + | {{stat|Experience}} (exp, XP) is rewarded to the player for participating in and completing many in-game activities in Corepunk. Experience is used to increase [[level|Character Level]] and [[Mastery Level]]. | |
==Acquisition== | ==Acquisition== | ||
− | Experience can be gained by killing enemies, completing quests, gathering, and crafting. | + | Experience can be gained by killing enemies, completing [[quests]], [[gathering]], and [[crafting]]. |
− | + | ===Gathering=== | |
+ | {{see|[[Gathering#Experience]]}} | ||
+ | Experience and Mastery Experience is gained when the player uses all of their gathering attempts on a resource node.<br> | ||
+ | The experience gained depends upon the [[quality]] of the harvested items: | ||
+ | {| class="wikitable" | ||
+ | !Quality!!Experience per Item | ||
+ | |- | ||
+ | |Common||{{stat|Experience|+2|label=no}} | ||
+ | |- | ||
+ | |Uncommon||{{stat|Experience|+10|label=no}} | ||
+ | |- | ||
+ | |Rare||?? | ||
+ | |- | ||
+ | |Epic||?? | ||
+ | |} | ||
==See Also== | ==See Also== | ||
* [[Level]] | * [[Level]] | ||
* [[Mastery Level]] | * [[Mastery Level]] |
Revision as of 17:25, 24 March 2023
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Experience (exp, XP) is rewarded to the player for participating in and completing many in-game activities in Corepunk. Experience is used to increase Character Level and Mastery Level.
Acquisition
Experience can be gained by killing enemies, completing Quests, Gathering, and Crafting.
Gathering
See: [[Gathering]]
Experience and Mastery Experience is gained when the player uses all of their gathering attempts on a resource node.
The experience gained depends upon the Quality of the harvested items:
Quality | Experience per Item |
---|---|
Common | +2 Experience |
Uncommon | +10 Experience |
Rare | ?? |
Epic | ?? |