Difference between revisions of "Skill info"

Line 12: Line 12:
 
| Specialization
 
| Specialization
 
| [[{{ucfirst:{{{hero}}}#{{ucfirst:{{{specialization}}}}}}}|{{ucfirst:{{{specialization}}}}}]]
 
| [[{{ucfirst:{{{hero}}}#{{ucfirst:{{{specialization}}}}}}}|{{ucfirst:{{{specialization}}}}}]]
{{#if:{{{charge-time|}}}|<tr><td>Charge time</td><td style="word-break: break-word;">{{{charge-time}}} seconds</td></tr>}}
+
{{#if:{{{charge-time|}}}|<tr><td>Charge time</td><td style="word-break: break-word;">{{{charge-time}}} seconds</td></tr>}}{{#if:{{{cast-time|}}}|<tr><td>Cast time</td><td style="word-break: break-word;">{{#ifeq: {{{cast-time}}} | 0 | Instant | {{{cast-time}}} seconds</td></tr>}}}}{{#if:{{{re-cast-time|}}}|<tr><td>Re-cast time</td><td style="word-break: break-word;">{{{re-cast-time}}} seconds</td></tr>}}{{#if:{{{range|}}}|<tr><td>Range</td><td style="word-break: break-word;">{{{range}}} meters</td></tr>}}{{#if:{{{damage|}}}|<tr><td>Damage</td><td style="word-break: break-word;">{{{damage}}}</td></tr>}}{{#if:{{{increased-damage|}}}|<tr><td>Increased damage</td><td style="word-break: break-word;">{{{increased-damage}}}%</td></tr>}}{{#if:{{{damage-reduction|}}}|<tr><td>Damage reduction</td><td style="word-break: break-word;">{{{damage-reduction}}}</td></tr>}}{{#if:{{{blast-damage|}}}|<tr><td>Blast damage</td><td style="word-break: break-word;">{{{blast-damage}}}</td></tr>}}{{#if:{{{ricochet-damage|}}}|<tr><td>Ricochet damage</td><td style="word-break: break-word;">{{{ricochet-damage}}}</td></tr>}}{{#if:{{{ricochet-healing|}}}|<tr><td>Ricochet healing</td><td style="word-break: break-word;">{{{ricochet-healing}}}</td></tr>}}{{#if:{{{healing|}}}|<tr><td>Gealing</td><td style="word-break: break-word;">{{{healing}}}</td></tr>}}{{#if:{{{shield|}}}|<tr><td>Shield</td><td style="word-break: break-word;">{{{shield}}}</td></tr>}}{{#if:{{{shield-power|}}}|<tr><td>Shield power</td><td style="word-break: break-word;">{{{shield-power}}}</td></tr>}}{{#if:{{{increased-attack-speed|}}}|<tr><td>Increased attack speed</td><td style="word-break: break-word;">{{{increased-attack-speed}}}</td></tr>}}{{#if:{{{increased-attack-power|}}}|<tr><td>Increased attack power</td><td style="word-break: break-word;">{{{increased-attack-power}}}</td></tr>}}{{#if:{{{increased-movement-speed|}}}|<tr><td>Increased movement speed</td><td style="word-break: break-word;">{{{increased-movement-speed}}}</td></tr>}}{{#if:{{{increased-ability-range|}}}|<tr><td>Increased ability range</td><td style="word-break: break-word;">{{{increased-ability-range}}} meters</td></tr>}}{{#if:{{{crowd-control-reduction|}}}|<tr><td>Crowd control reduction</td><td style="word-break: break-word;">{{{crowd-control-reduction}}}</td></tr>}}{{#if:{{{increased-health|}}}|<tr><td>Increased health</td><td style="word-break: break-word;">{{{increased-health}}}</td></tr>}}{{#if:{{{armor-magic-resistance-reduction|}}}|<tr><td>Armor & magic resistance reduction</td><td style="word-break: break-word;">{{{armor-magic-resistance-reduction}}}</td></tr>}}{{#if:{{{bonus-spell-power|}}}|<tr><td>Bonus spell power</td><td style="word-break: break-word;">{{{bonus-spell-power}}}</td></tr>}}{{#if:{{{bite-damage|}}}|<tr><td>Bite damage</td><td style="word-break: break-word;">{{{bite-damage}}}</td></tr>}}{{#if:{{{cost|}}}|<tr><td>Cost</td><td style="word-break: break-word;">{{{cost|}}} {{#if:{{{cost-type|}}}|{{{cost-type}}}}}</td></tr>}}{{#if:{{{re-cast-cost|}}}|<tr><td>Bite damage</td><td style="word-break: break-word;">{{{re-cast-cost}}}</td></tr>}}{{#if:{{{cooldown|}}}|<tr><td>Re-cast cost</td><td style="word-break: break-word;">{{{cooldown}}} seconds</td></tr>}}
{{#if:{{{cast-time|}}}|<tr><td>Cast time</td><td style="word-break: break-word;">{{#ifeq: {{{cast-time}}} | 0 | Instant | {{{cast-time}}} seconds</td></tr>}}}}
 
{{#if:{{{re-cast-time|}}}|<tr><td>Re-cast time</td><td style="word-break: break-word;">{{{re-cast-time}}} seconds</td></tr>}}
 
{{#if:{{{range|}}}|<tr><td>Range</td><td style="word-break: break-word;">{{{range}}} meters</td></tr>}}
 
{{#if:{{{damage|}}}|<tr><td>Damage</td><td style="word-break: break-word;">{{{damage}}}</td></tr>}}
 
{{#if:{{{increased-damage|}}}|<tr><td>Increased damage</td><td style="word-break: break-word;">{{{increased-damage}}}%</td></tr>}}
 
{{#if:{{{damage-reduction|}}}|<tr><td>Damage reduction</td><td style="word-break: break-word;">{{{damage-reduction}}}</td></tr>}}
 
{{#if:{{{blast-damage|}}}|<tr><td>Blast damage</td><td style="word-break: break-word;">{{{blast-damage}}}</td></tr>}}
 
{{#if:{{{ricochet-damage|}}}|<tr><td>Ricochet damage</td><td style="word-break: break-word;">{{{ricochet-damage}}}</td></tr>}}
 
{{#if:{{{ricochet-healing|}}}|<tr><td>Ricochet healing</td><td style="word-break: break-word;">{{{ricochet-healing}}}</td></tr>}}
 
{{#if:{{{healing|}}}|<tr><td>Gealing</td><td style="word-break: break-word;">{{{healing}}}</td></tr>}}
 
{{#if:{{{shield|}}}|<tr><td>Shield</td><td style="word-break: break-word;">{{{shield}}}</td></tr>}}
 
{{#if:{{{shield-power|}}}|<tr><td>Shield power</td><td style="word-break: break-word;">{{{shield-power}}}</td></tr>}}
 
{{#if:{{{increased-attack-speed|}}}|<tr><td>Increased attack speed</td><td style="word-break: break-word;">{{{increased-attack-speed}}}</td></tr>}}
 
{{#if:{{{increased-attack-power|}}}|<tr><td>Increased attack power</td><td style="word-break: break-word;">{{{increased-attack-power}}}</td></tr>}}
 
{{#if:{{{increased-movement-speed|}}}|<tr><td>Increased movement speed</td><td style="word-break: break-word;">{{{increased-movement-speed}}}</td></tr>}}
 
{{#if:{{{increased-ability-range|}}}|<tr><td>Increased ability range</td><td style="word-break: break-word;">{{{increased-ability-range}}} meters</td></tr>}}
 
{{#if:{{{crowd-control-reduction|}}}|<tr><td>Crowd control reduction</td><td style="word-break: break-word;">{{{crowd-control-reduction}}}</td></tr>}}
 
{{#if:{{{increased-health|}}}|<tr><td>Increased health</td><td style="word-break: break-word;">{{{increased-health}}}</td></tr>}}
 
{{#if:{{{armor-magic-resistance-reduction|}}}|<tr><td>Armor & magic resistance reduction</td><td style="word-break: break-word;">{{{armor-magic-resistance-reduction}}}</td></tr>}}
 
{{#if:{{{bonus-spell-power|}}}|<tr><td>Bonus spell power</td><td style="word-break: break-word;">{{{bonus-spell-power}}}</td></tr>}}
 
{{#if:{{{bite-damage|}}}|<tr><td>Bite damage</td><td style="word-break: break-word;">{{{bite-damage}}}</td></tr>}}
 
{{#if:{{{cost|}}}|<tr><td>Cost</td><td style="word-break: break-word;">{{{cost|}}} {{#if:{{{cost-type|}}}|{{{cost-type}}}}}</td></tr>}}
 
{{#if:{{{re-cast-cost|}}}|<tr><td>Bite damage</td><td style="word-break: break-word;">{{{re-cast-cost}}}</td></tr>}}
 
{{#if:{{{cooldown|}}}|<tr><td>Re-cast cost</td><td style="word-break: break-word;">{{{cooldown}}} seconds</td></tr>}}
 
 
|}
 
|}
 
</div>
 
</div>
 
{{{description}}}
 
{{{description}}}
 
{{#set:Is skill=true}}{{#set:Has skill name={{ucfirst:{{{name|{{PAGENAME}}}}}}}}}{{#if:{{{hero|}}}|{{#set:Is for hero={{ucfirst:{{{hero}}}}}}}}}{{#if:{{{specialization|}}}|{{#set:Is for specialization={{ucfirst:{{{specialization}}}}}}}[[Category:{{ucfirst:{{{specialization}}}}} skills]]}}{{#if:{{{description|}}}|{{#set:Has description={{ucfirst:{{{description}}}}}}}}}{{#if:{{{icon|}}}|{{#set:Has icon={{{icon}}}}}}}{{#if:{{{charge-time|}}}|{{#set:Has charge time={{ucfirst:{{{charge-time}}}}}}}}}{{#if:{{{cast-time|}}}|{{#set:Has cast time={{ucfirst:{{{cast-time}}}}}}}}}{{#if:{{{range|}}}|{{#set:Has range={{ucfirst:{{{range}}}}}}}}}{{#if:{{{damage|}}}|{{#set:Has damage={{ucfirst:{{{damage}}}}}}}}}{{#if:{{{increased-damage|}}}|{{#set:Has increased damage={{ucfirst:{{{increased-damage}}}}}}}}}{{#if:{{{blast-damage|}}}|{{#set:Has blast damage={{ucfirst:{{{blast-damage}}}}}}}}}{{#if:{{{healing|}}}|{{#set:Has healing={{ucfirst:{{{healing}}}}}}}}}{{#if:{{{shield|}}}|{{#set:Has shield={{ucfirst:{{{shield}}}}}}}}}{{#if:{{{shield-power|}}}|{{#set:Has shield power={{ucfirst:{{{shield-power}}}}}}}}}{{#if:{{{cost|}}}|{{#set:Has cost={{ucfirst:{{{cost}}}}}}}}}{{#if:{{{cost-type|}}}|{{#set:Has cost type={{ucfirst:{{{cost-type}}}}}}}}}{{#if:{{{cooldown|}}}|{{#set:Has cooldown={{ucfirst:{{{cooldown}}}}}}}}}{{#if:{{{increased-health|}}}|{{#set:Has increased health={{ucfirst:{{{increased-health}}}}}}}}}{{#if:{{{increased-attack-power|}}}|{{#set:Has increased attack power={{ucfirst:{{{increased-attack-power}}}}}}}}}{{#if:{{{increased-attack-speed|}}}|{{#set:Has increased attack speed={{ucfirst:{{{increased-attack-speed}}}}}}}}}{{#if:{{{armor-magic-resistance-reduction|}}}|{{#set:Has armor magic resistance reduction={{ucfirst:{{{armor-magic-resistance-reduction}}}}}}}}}{{#if:{{{special|}}}|{{#set:Is special skill={{ucfirst:{{{special}}}}}}}}}{{#if:{{{ricochet-damage|}}}|{{#set:Has ricochet damage={{ucfirst:{{{ricochet-damage}}}}}}}}}{{#if:{{{ricochet-healing|}}}|{{#set:Has ricochet healing={{ucfirst:{{{ricochet-healing}}}}}}}}}{{#if:{{{bonus-spell-power|}}}|{{#set:Has bonus spell power={{ucfirst:{{{bonus-spell-power}}}}}}}}}{{#if:{{{re-cast-time|}}}|{{#set:Has re-cast time={{ucfirst:{{{re-cast-time}}}}}}}}}{{#if:{{{damage-reduction|}}}|{{#set:Has damage reduction={{ucfirst:{{{damage-reduction}}}}}}}}}{{#if:{{{increased-movement-speed|}}}|{{#set:Has increased movement speed={{ucfirst:{{{increased-movement-speed}}}}}}}}}{{#if:{{{crowd-control-reduction|}}}|{{#set:Has crowd control reduction={{ucfirst:{{{crowd-control-reduction}}}}}}}}}{{#if:{{{increased-ability-range|}}}|{{#set:Has increased ability range={{ucfirst:{{{increased-ability-range}}}}}}}}}{{#if:{{{re-cast-cost|}}}|{{#set:Has re-cast cost={{ucfirst:{{{re-cast-cost}}}}}}}}}{{#if:{{{bite-damage|}}}|{{#set:Has bite damage={{ucfirst:{{{bite-damage}}}}}}}}}</includeonly><noinclude>{{Skill info/Documentation}}</noinclude>
 
{{#set:Is skill=true}}{{#set:Has skill name={{ucfirst:{{{name|{{PAGENAME}}}}}}}}}{{#if:{{{hero|}}}|{{#set:Is for hero={{ucfirst:{{{hero}}}}}}}}}{{#if:{{{specialization|}}}|{{#set:Is for specialization={{ucfirst:{{{specialization}}}}}}}[[Category:{{ucfirst:{{{specialization}}}}} skills]]}}{{#if:{{{description|}}}|{{#set:Has description={{ucfirst:{{{description}}}}}}}}}{{#if:{{{icon|}}}|{{#set:Has icon={{{icon}}}}}}}{{#if:{{{charge-time|}}}|{{#set:Has charge time={{ucfirst:{{{charge-time}}}}}}}}}{{#if:{{{cast-time|}}}|{{#set:Has cast time={{ucfirst:{{{cast-time}}}}}}}}}{{#if:{{{range|}}}|{{#set:Has range={{ucfirst:{{{range}}}}}}}}}{{#if:{{{damage|}}}|{{#set:Has damage={{ucfirst:{{{damage}}}}}}}}}{{#if:{{{increased-damage|}}}|{{#set:Has increased damage={{ucfirst:{{{increased-damage}}}}}}}}}{{#if:{{{blast-damage|}}}|{{#set:Has blast damage={{ucfirst:{{{blast-damage}}}}}}}}}{{#if:{{{healing|}}}|{{#set:Has healing={{ucfirst:{{{healing}}}}}}}}}{{#if:{{{shield|}}}|{{#set:Has shield={{ucfirst:{{{shield}}}}}}}}}{{#if:{{{shield-power|}}}|{{#set:Has shield power={{ucfirst:{{{shield-power}}}}}}}}}{{#if:{{{cost|}}}|{{#set:Has cost={{ucfirst:{{{cost}}}}}}}}}{{#if:{{{cost-type|}}}|{{#set:Has cost type={{ucfirst:{{{cost-type}}}}}}}}}{{#if:{{{cooldown|}}}|{{#set:Has cooldown={{ucfirst:{{{cooldown}}}}}}}}}{{#if:{{{increased-health|}}}|{{#set:Has increased health={{ucfirst:{{{increased-health}}}}}}}}}{{#if:{{{increased-attack-power|}}}|{{#set:Has increased attack power={{ucfirst:{{{increased-attack-power}}}}}}}}}{{#if:{{{increased-attack-speed|}}}|{{#set:Has increased attack speed={{ucfirst:{{{increased-attack-speed}}}}}}}}}{{#if:{{{armor-magic-resistance-reduction|}}}|{{#set:Has armor magic resistance reduction={{ucfirst:{{{armor-magic-resistance-reduction}}}}}}}}}{{#if:{{{special|}}}|{{#set:Is special skill={{ucfirst:{{{special}}}}}}}}}{{#if:{{{ricochet-damage|}}}|{{#set:Has ricochet damage={{ucfirst:{{{ricochet-damage}}}}}}}}}{{#if:{{{ricochet-healing|}}}|{{#set:Has ricochet healing={{ucfirst:{{{ricochet-healing}}}}}}}}}{{#if:{{{bonus-spell-power|}}}|{{#set:Has bonus spell power={{ucfirst:{{{bonus-spell-power}}}}}}}}}{{#if:{{{re-cast-time|}}}|{{#set:Has re-cast time={{ucfirst:{{{re-cast-time}}}}}}}}}{{#if:{{{damage-reduction|}}}|{{#set:Has damage reduction={{ucfirst:{{{damage-reduction}}}}}}}}}{{#if:{{{increased-movement-speed|}}}|{{#set:Has increased movement speed={{ucfirst:{{{increased-movement-speed}}}}}}}}}{{#if:{{{crowd-control-reduction|}}}|{{#set:Has crowd control reduction={{ucfirst:{{{crowd-control-reduction}}}}}}}}}{{#if:{{{increased-ability-range|}}}|{{#set:Has increased ability range={{ucfirst:{{{increased-ability-range}}}}}}}}}{{#if:{{{re-cast-cost|}}}|{{#set:Has re-cast cost={{ucfirst:{{{re-cast-cost}}}}}}}}}{{#if:{{{bite-damage|}}}|{{#set:Has bite damage={{ucfirst:{{{bite-damage}}}}}}}}}</includeonly><noinclude>{{Skill info/Documentation}}</noinclude>

Revision as of 03:50, 26 December 2020

Description

Displays an information page about a Skill.

Usage

{{skill info|<order=3>|<icon=Icon>|<mastery=Mastery>|<description=Description>|<name1=Damage>|<attributes=Damage: 1/2/3/4/5/6>|<cooldown=1>}}

Parameters

To denote changes to a value as the skill levels up, add a "/" between each levelled up stat.

Arrow.pngorder: Defines where the skill appears in a list.
Optional.
Arrow.pngmastery: The Weapon Mastery the skill is from.
Required.
Arrow.pngdescription: A description of what the skill does.
Optional.
Arrow.pngtooltip: The tooltip text that appears upon hovering over the skill.
Optional.
Notes: The tooltip will not show up in {{Skill row}}. Using the description parameter is recommended.
Arrow.pngcast time: The amount of time the skill takes to cast.
Optional.
Arrow.pngcost: How much the skill costs to cast.
Optional.
Arrow.pngcost type: What the skill costs.
Optional.
Arrow.pngcooldown: How long it takes for the skill to be recast again.
Optional.
Arrow.pngattributes: A comma-separated list of the skill's attributes.
Optional.
Notes: If the attribute changes depending on the skill's level, add forward-slashes between each value. e.g. '[attribute1]: [value1], [attribute2]: [value2], etc'

Errors

Invalid mastery.
No description was provided. Add a description parameter.