Difference between revisions of "Open World"

(Created page with "{{Stub}}")
 
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Stub}}
+
{{stub}}{{quotation|The open world in Corepunk offers a dynamic and engaging PvP experience, where players can explore, fight for points of interest, and encounter other players in thrilling and challenging situations.|website}}
 +
The [[Open World]] is a large area that changes even when the player is not present. One world is shared by players of the same [[server]].
 +
==Objects==
 +
[[File:Furniture Concept Art.jpg|500px|thumb|Furniture lootboxes.]]
 +
'''Objects''' are assets in the Open World. Objects can be opened by walking on them, attacking them (referred to as "destructibles") or clicking on them and waiting for a 2-second "'''Activation'''" countdown (referred to as "lootboxes").
 +
{{clear|right}}
 +
 
 +
==See Also==
 +
:{{arrow}}[https://en.wikipedia.org/wiki/Persistent_world Persistent World]

Latest revision as of 21:32, 5 March 2024

This page is in need of information.
Can you help out? Click here to add more.
The open world in Corepunk offers a dynamic and engaging PvP experience, where players can explore, fight for points of interest, and encounter other players in thrilling and challenging situations.

The Open World is a large area that changes even when the player is not present. One world is shared by players of the same Server.

Objects[edit]

Furniture lootboxes.

Objects are assets in the Open World. Objects can be opened by walking on them, attacking them (referred to as "destructibles") or clicking on them and waiting for a 2-second "Activation" countdown (referred to as "lootboxes").

See Also[edit]

Arrow.pngPersistent World