Difference between revisions of "Experience"

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{{stat|Experience}} (exp, XP) is rewarded to the player for participating in and completing many in-game activities in Corepunk. Experience is used to increase [[level|Character Level]] and [[Mastery Level]].
 
{{stat|Experience}} (exp, XP) is rewarded to the player for participating in and completing many in-game activities in Corepunk. Experience is used to increase [[level|Character Level]] and [[Mastery Level]].
 
==Acquisition==
 
==Acquisition==
Experience can be gained by killing enemies, completing [[quests]], [[Experience#Gathering|gathering]], and [[Experience#Crafting|crafting]]. Recently gained experience will be displayed to the right of the skill bar.
+
Experience can be gained by killing enemies, completing [[quests]], [[Experience#Gathering|gathering]], and [[Experience#Crafting|crafting]]. Recently acquired experience is displayed to the right of the [[minimap]].
 +
===Killing Enemies===
 +
The amount of experience gained from killing enemies uses the same system as that of [[Butchery]]. The experience gained from different tier enemies is as follows:
 +
:{{arrow}}'''Lower'''-tier enemies provide 50% less experience than that of '''Middle'''-tier.
 +
:{{arrow}}'''Prime'''-tier enemies provide 50% more experience than that of '''Middle'''-tier.
 +
 
 
===Gathering===
 
===Gathering===
{{see|[[Gathering]]}}
+
{{see|Gathering}}
 
Experience and Mastery Experience are gained when the player uses all of their gathering attempts on a resource node. All experience is gained at once.<br>
 
Experience and Mastery Experience are gained when the player uses all of their gathering attempts on a resource node. All experience is gained at once.<br>
 
Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the [[quality]] of said item:
 
Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the [[quality]] of said item:
{| class="wikitable"
+
{| class="wikitable mw-collapsible mw-collapsed"
!Quality!!Experience per Item
+
! style="text-align:center;" |Quality!!Experience ​<br>per Item
 
|-
 
|-
|Common||{{stat|Experience|+2|label=no}}
+
|<span class="quality-common">Common</span>||{{stat|Experience|+2|nolabel=yes}}
 
|-
 
|-
|Uncommon||{{stat|Experience|+10|label=no}}
+
|<span class="quality-uncommon">Uncommon</span>||{{stat|Experience|+6|nolabel=yes}}
 
|-
 
|-
|Rare||??
+
|<span class="quality-rare">Rare</span>||??
 
|-
 
|-
|Epic||??
+
|<span class="quality-epic">Epic</span>||??
 
|}
 
|}
 +
 
===Crafting===
 
===Crafting===
{{see|[[Crafting]]}}
+
{{see|Crafting}}
Experience and Mastery experience are gained upon crafting an item. Experience is awarded differently depending on the item.
+
Experience and [[Mastery Level|Mastery]] experience are gained upon crafting an item. Experience is awarded differently depending on the item.
:{{arrow}}Crafted items with a [[Gear Score]] give experience equal to their Gear Score.
+
:{{arrow}}Crafted items with a [[Gear Score]] grant experience equal to their Gear Score.
:{{arrow}}[[Chip]]s and [[Rune]]s both yield constant experience that does not scale with item Quality.
+
:{{arrow}}Refining an item grants {{stat|Experience|+2|link=no}}.
:{{arrow}}Quest items yield {{stat|Experience|+1|label=no}} experience.
+
:{{arrow}}[[Chip]]s and [[Rune]]s both grant constant experience that does not scale with item Quality.
====Refined Items====
+
:{{arrow}}[[Item#Types|Quest item]]s grant {{stat|Experience|+1|label=no}}.
The net experience given for refining items is related to the refined item's Quality:
+
====Consumables====
{| class="wikitable"
+
{{see|Item#Types}}
!Quality!!Experience
+
The experience given for crafting consumables is related to the consumable's Quality:
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
!Quality!!Experience
 
|-
 
|-
|Common||{{stat|Experience|+5|label=no}}
+
|Common||{{stat|Experience|+2|nolabel=yes}}
 
|-
 
|-
 
|Uncommon||??
 
|Uncommon||??
Line 35: Line 43:
 
|-
 
|-
 
|Epic||??
 
|Epic||??
 +
|-
 +
|Legendary||??
 +
|}
 +
 +
==Leveling Tables==
 +
Below are '''leveling tables''' for both player level and mastery level.
 +
===Player Level===
 +
The following is a table detailing the experience required to increase '''player level'''.
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
!Level!!Experience<br>Required!!Cumulative ​<br>Experience<br>Required
 +
|-
 +
|1||0||0
 +
|-
 +
|2||100||100
 +
|-
 +
|3||462||562
 +
|-
 +
|4||643||1205
 +
|-
 +
|5||874||2079
 +
|-
 +
|6||1168||3247
 +
|-
 +
|7||1543||4790
 +
|-
 +
|8||2629||7419
 +
|-
 +
|9||3404||10823
 +
|-
 +
|10||4392||15215
 +
|-
 +
|11||5660||20775
 +
|-
 +
|12||7253||28028
 +
|-
 +
|13||9296||37324
 +
|-
 +
|14||11897||49221
 +
|-
 +
|15
 +
|-
 +
|16
 +
|-
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|17
 +
|-
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|18
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|-
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|-
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|39
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|-
 +
|40
 +
|}
 +
===Weapon Mastery Level===
 +
The following is a table detailing the experience required to increase '''weapon mastery level'''.
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
!Level!!Experience<br>Required!!Cumulative ​<br>Experience<br>Required
 +
|-
 +
|1||150||150
 +
|-
 +
|2||1200||1350
 +
|-
 +
|3||1800||3150
 +
|-
 +
|4||2900||6050
 +
|-
 +
|5||4300||10350
 +
|-
 +
|6||5850||16200
 +
|-
 +
|7||7700||23900
 +
|-
 +
|8||9800||33700
 +
|-
 +
|9||11700||45400
 +
|-
 +
|10||13800||59200
 
|}
 
|}
====Consumables====
+
===Profession Mastery Level===
The experience given for crafting consumables is related to the consumable's Quality:
+
The following is a table detailing the experience required to increase '''mastery level'''.
{| class="wikitable"
+
{| class="wikitable mw-collapsible mw-collapsed"
!Quality!!Experience
+
!Level!!Experience<br>Required!!Cumulative ​<br>Experience<br>Required
 
|-
 
|-
|Common||{{stat|Experience|+9|label=no}}
+
|Newbie||0||0
 
|-
 
|-
|Uncommon||??
+
|Journeyman||150||150
 
|-
 
|-
|Rare||??
+
|Craftsman||1000||1150
 
|-
 
|-
|Epic||??
+
|Expert||3000||4150
 
|-
 
|-
|Legendary||??
+
|Master||9000||11150
 
|}
 
|}
  

Latest revision as of 12:38, 2 June 2024

Experience Icon.png Experience (exp, XP) is rewarded to the player for participating in and completing many in-game activities in Corepunk. Experience is used to increase Character Level and Mastery Level.

Acquisition[edit]

Experience can be gained by killing enemies, completing Quests, gathering, and crafting. Recently acquired experience is displayed to the right of the Minimap.

Killing Enemies[edit]

The amount of experience gained from killing enemies uses the same system as that of Butchery. The experience gained from different tier enemies is as follows:

Arrow.pngLower-tier enemies provide 50% less experience than that of Middle-tier.
Arrow.pngPrime-tier enemies provide 50% more experience than that of Middle-tier.

Gathering[edit]

Experience and Mastery Experience are gained when the player uses all of their gathering attempts on a resource node. All experience is gained at once.
Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the Quality of said item:

Quality Experience ​
per Item
Common +2 Experience Icon.png
Uncommon +6 Experience Icon.png
Rare ??
Epic ??

Crafting[edit]

Experience and Mastery experience are gained upon crafting an item. Experience is awarded differently depending on the item.

Arrow.pngCrafted items with a Gear Score grant experience equal to their Gear Score.
Arrow.pngRefining an item grants +2 Experience Icon.png Experience.
Arrow.pngChips and Runes both grant constant experience that does not scale with item Quality.
Arrow.pngQuest items grant +1 Experience Icon.png Experience.

Consumables[edit]

See: Item

The experience given for crafting consumables is related to the consumable's Quality:

Quality Experience ​
Common +2 Experience Icon.png
Uncommon ??
Rare ??
Epic ??
Legendary ??

Leveling Tables[edit]

Below are leveling tables for both player level and mastery level.

Player Level[edit]

The following is a table detailing the experience required to increase player level.

Level Experience
Required
Cumulative ​
Experience
Required
1 0 0
2 100 100
3 462 562
4 643 1205
5 874 2079
6 1168 3247
7 1543 4790
8 2629 7419
9 3404 10823
10 4392 15215
11 5660 20775
12 7253 28028
13 9296 37324
14 11897 49221
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40

Weapon Mastery Level[edit]

The following is a table detailing the experience required to increase weapon mastery level.

Level Experience
Required
Cumulative ​
Experience
Required
1 150 150
2 1200 1350
3 1800 3150
4 2900 6050
5 4300 10350
6 5850 16200
7 7700 23900
8 9800 33700
9 11700 45400
10 13800 59200

Profession Mastery Level[edit]

The following is a table detailing the experience required to increase mastery level.

Level Experience
Required
Cumulative ​
Experience
Required
Newbie 0 0
Journeyman 150 150
Craftsman 1000 1150
Expert 3000 4150
Master 9000 11150

See Also[edit]