Difference between revisions of "Experience"
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Experience can be gained by killing enemies, completing [[quests]], [[Experience#Gathering|gathering]], and [[Experience#Crafting|crafting]]. Recently acquired experience is displayed to the right of the [[minimap]]. | Experience can be gained by killing enemies, completing [[quests]], [[Experience#Gathering|gathering]], and [[Experience#Crafting|crafting]]. Recently acquired experience is displayed to the right of the [[minimap]]. | ||
===Killing Enemies=== | ===Killing Enemies=== | ||
− | The amount of experience gained from killing enemies uses the same system as that of [[Butchery]]. The experience gained from | + | The amount of experience gained from killing enemies uses the same system as that of [[Butchery]]. The experience gained from different tier enemies is as follows: |
:{{arrow}}'''Lower'''-tier enemies provide 50% less experience than that of '''Middle'''-tier. | :{{arrow}}'''Lower'''-tier enemies provide 50% less experience than that of '''Middle'''-tier. | ||
:{{arrow}}'''Prime'''-tier enemies provide 50% more experience than that of '''Middle'''-tier. | :{{arrow}}'''Prime'''-tier enemies provide 50% more experience than that of '''Middle'''-tier. | ||
+ | |||
===Gathering=== | ===Gathering=== | ||
{{see|Gathering}} | {{see|Gathering}} | ||
Experience and Mastery Experience are gained when the player uses all of their gathering attempts on a resource node. All experience is gained at once.<br> | Experience and Mastery Experience are gained when the player uses all of their gathering attempts on a resource node. All experience is gained at once.<br> | ||
Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the [[quality]] of said item: | Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the [[quality]] of said item: | ||
− | {| class="wikitable" | + | {| class="wikitable mw-collapsible mw-collapsed" |
− | !Quality!!Experience per Item | + | ! style="text-align:center;" |Quality!!Experience <br>per Item |
|- | |- | ||
− | |Common||{{stat|Experience|+2|nolabel=yes}} | + | |<span class="quality-common">Common</span>||{{stat|Experience|+2|nolabel=yes}} |
|- | |- | ||
− | |Uncommon||{{stat|Experience|+ | + | |<span class="quality-uncommon">Uncommon</span>||{{stat|Experience|+6|nolabel=yes}} |
|- | |- | ||
− | |Rare||?? | + | |<span class="quality-rare">Rare</span>||?? |
|- | |- | ||
− | |Epic||?? | + | |<span class="quality-epic">Epic</span>||?? |
|} | |} | ||
+ | |||
===Crafting=== | ===Crafting=== | ||
{{see|Crafting}} | {{see|Crafting}} | ||
− | Experience and Mastery experience are gained upon crafting an item. Experience is awarded differently depending on the item. | + | Experience and [[Mastery Level|Mastery]] experience are gained upon crafting an item. Experience is awarded differently depending on the item. |
− | :{{arrow}}Crafted items with a [[Gear Score]] | + | :{{arrow}}Crafted items with a [[Gear Score]] grant experience equal to their Gear Score. |
− | :{{arrow}}[[Chip]]s and [[Rune]]s both | + | :{{arrow}}Refining an item grants {{stat|Experience|+2|link=no}}. |
− | :{{arrow}}[[Item#Types|Quest item]]s | + | :{{arrow}}[[Chip]]s and [[Rune]]s both grant constant experience that does not scale with item Quality. |
− | + | :{{arrow}}[[Item#Types|Quest item]]s grant {{stat|Experience|+1|label=no}}. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
====Consumables==== | ====Consumables==== | ||
{{see|Item#Types}} | {{see|Item#Types}} | ||
The experience given for crafting consumables is related to the consumable's Quality: | The experience given for crafting consumables is related to the consumable's Quality: | ||
− | {| class="wikitable" | + | {| class="wikitable mw-collapsible mw-collapsed" |
− | !Quality!!Experience | + | !Quality!!Experience |
|- | |- | ||
− | |Common||{{stat|Experience|+ | + | |Common||{{stat|Experience|+2|nolabel=yes}} |
|- | |- | ||
|Uncommon||?? | |Uncommon||?? | ||
Line 56: | Line 46: | ||
|Legendary||?? | |Legendary||?? | ||
|} | |} | ||
− | ==Leveling | + | |
− | The following is a table detailing the experience required to level | + | ==Leveling Tables== |
+ | Below are '''leveling tables''' for both player level and mastery level. | ||
+ | ===Player Level=== | ||
+ | The following is a table detailing the experience required to increase '''player level'''. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
!Level!!Experience<br>Required!!Cumulative <br>Experience<br>Required | !Level!!Experience<br>Required!!Cumulative <br>Experience<br>Required | ||
Line 63: | Line 56: | ||
|1||0||0 | |1||0||0 | ||
|- | |- | ||
− | |2|| | + | |2||100||100 |
|- | |- | ||
− | |3|| | + | |3||462||562 |
|- | |- | ||
− | |4|| | + | |4||643||1205 |
|- | |- | ||
− | |5|| | + | |5||874||2079 |
|- | |- | ||
− | |6|| | + | |6||1168||3247 |
|- | |- | ||
− | |7|| | + | |7||1543||4790 |
|- | |- | ||
− | |8|| | + | |8||2629||7419 |
|- | |- | ||
− | |9|| | + | |9||3404||10823 |
|- | |- | ||
− | |10|| | + | |10||4392||15215 |
|- | |- | ||
− | |11|| | + | |11||5660||20775 |
|- | |- | ||
− | |12|| | + | |12||7253||28028 |
|- | |- | ||
− | |13|| | + | |13||9296||37324 |
|- | |- | ||
− | |14|| | + | |14||11897||49221 |
|- | |- | ||
− | |15 | + | |15 |
|- | |- | ||
− | |16 | + | |16 |
|- | |- | ||
|17 | |17 | ||
Line 140: | Line 133: | ||
|- | |- | ||
|40 | |40 | ||
+ | |} | ||
+ | ===Weapon Mastery Level=== | ||
+ | The following is a table detailing the experience required to increase '''weapon mastery level'''. | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" | ||
+ | !Level!!Experience<br>Required!!Cumulative <br>Experience<br>Required | ||
+ | |- | ||
+ | |1||150||150 | ||
+ | |- | ||
+ | |2||1200||1350 | ||
+ | |- | ||
+ | |3||1800||3150 | ||
+ | |- | ||
+ | |4||2900||6050 | ||
+ | |- | ||
+ | |5||4300||10350 | ||
+ | |- | ||
+ | |6||5850||16200 | ||
+ | |- | ||
+ | |7||7700||23900 | ||
+ | |- | ||
+ | |8||9800||33700 | ||
+ | |- | ||
+ | |9||11700||45400 | ||
+ | |- | ||
+ | |10||13800||59200 | ||
+ | |} | ||
+ | ===Profession Mastery Level=== | ||
+ | The following is a table detailing the experience required to increase '''mastery level'''. | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" | ||
+ | !Level!!Experience<br>Required!!Cumulative <br>Experience<br>Required | ||
+ | |- | ||
+ | |Newbie||0||0 | ||
+ | |- | ||
+ | |Journeyman||150||150 | ||
+ | |- | ||
+ | |Craftsman||1000||1150 | ||
+ | |- | ||
+ | |Expert||3000||4150 | ||
+ | |- | ||
+ | |Master||9000||11150 | ||
|} | |} | ||
Latest revision as of 12:38, 2 June 2024
Experience (exp, XP) is rewarded to the player for participating in and completing many in-game activities in Corepunk. Experience is used to increase Character Level and Mastery Level.
Acquisition[edit]
Experience can be gained by killing enemies, completing Quests, gathering, and crafting. Recently acquired experience is displayed to the right of the Minimap.
Killing Enemies[edit]
The amount of experience gained from killing enemies uses the same system as that of Butchery. The experience gained from different tier enemies is as follows:
- Lower-tier enemies provide 50% less experience than that of Middle-tier.
- Prime-tier enemies provide 50% more experience than that of Middle-tier.
Gathering[edit]
Experience and Mastery Experience are gained when the player uses all of their gathering attempts on a resource node. All experience is gained at once.
Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the Quality of said item:
Quality | Experience per Item |
---|---|
Common | +2 |
Uncommon | +6 |
Rare | ?? |
Epic | ?? |
Crafting[edit]
Experience and Mastery experience are gained upon crafting an item. Experience is awarded differently depending on the item.
- Crafted items with a Gear Score grant experience equal to their Gear Score.
- Refining an item grants +2 Experience.
- Chips and Runes both grant constant experience that does not scale with item Quality.
- Quest items grant +1 Experience.
Consumables[edit]
The experience given for crafting consumables is related to the consumable's Quality:
Quality | Experience |
---|---|
Common | +2 |
Uncommon | ?? |
Rare | ?? |
Epic | ?? |
Legendary | ?? |
Leveling Tables[edit]
Below are leveling tables for both player level and mastery level.
Player Level[edit]
The following is a table detailing the experience required to increase player level.
Level | Experience Required |
Cumulative Experience Required |
---|---|---|
1 | 0 | 0 |
2 | 100 | 100 |
3 | 462 | 562 |
4 | 643 | 1205 |
5 | 874 | 2079 |
6 | 1168 | 3247 |
7 | 1543 | 4790 |
8 | 2629 | 7419 |
9 | 3404 | 10823 |
10 | 4392 | 15215 |
11 | 5660 | 20775 |
12 | 7253 | 28028 |
13 | 9296 | 37324 |
14 | 11897 | 49221 |
15 | ||
16 | ||
17 | ||
18 | ||
19 | ||
20 | ||
21 | ||
22 | ||
23 | ||
24 | ||
25 | ||
26 | ||
27 | ||
28 | ||
29 | ||
30 | ||
31 | ||
32 | ||
33 | ||
34 | ||
35 | ||
36 | ||
37 | ||
38 | ||
39 | ||
40 |
Weapon Mastery Level[edit]
The following is a table detailing the experience required to increase weapon mastery level.
Level | Experience Required |
Cumulative Experience Required |
---|---|---|
1 | 150 | 150 |
2 | 1200 | 1350 |
3 | 1800 | 3150 |
4 | 2900 | 6050 |
5 | 4300 | 10350 |
6 | 5850 | 16200 |
7 | 7700 | 23900 |
8 | 9800 | 33700 |
9 | 11700 | 45400 |
10 | 13800 | 59200 |
Profession Mastery Level[edit]
The following is a table detailing the experience required to increase mastery level.
Level | Experience Required |
Cumulative Experience Required |
---|---|---|
Newbie | 0 | 0 |
Journeyman | 150 | 150 |
Craftsman | 1000 | 1150 |
Expert | 3000 | 4150 |
Master | 9000 | 11150 |