Difference between revisions of "Skill info/Documentation"

 
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{{error|As it stands, there are too many parameters here. I'll try to remove the less important ones and add them into the skill description of their respective skills instead.}}
 
 
 
==Description==
 
==Description==
 
Displays an information page about a [[skill]].
 
Displays an information page about a [[skill]].
 +
==Usage==
 +
{{T|skill info|order{{=}}3|icon{{=}}Icon|mastery{{=}}Mastery|description{{=}}Description|name1{{=}}Damage|attributes{{=}}Damage: 1/2/3/4/5/6|cooldown{{=}}1}}
  
 
==Parameters==
 
==Parameters==
 
To denote changes to a value as the skill levels up, add a "/" between each levelled up stat.
 
To denote changes to a value as the skill levels up, add a "/" between each levelled up stat.
 +
{{parameter|order|Defines where the skill appears in a list.|}}
 +
{{parameter|mastery|The [[Weapon Mastery]] the skill is from.}}
 +
{{parameter|description|A description of what the skill does.|}}
 +
{{parameter|tooltip|The tooltip text that appears upon hovering over the skill.||The tooltip will not show up in {{T|Skill row}}. Using the description parameter is recommended.}}
 +
{{parameter|cast time|The amount of time the skill takes to cast.|}}
 +
{{parameter|cost|How much the skill costs to cast.|}}
 +
{{parameter|cost type|What the skill costs.|}}
 +
{{parameter|cooldown|How long it takes for the skill to be recast again.|}}
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{{parameter|attributes|A comma-separated list of the skill's attributes.||If the attribute changes depending on the skill's level, add forward-slashes between each value. e.g. '<code>[attribute1]: [value1], [attribute2]: [value2], etc</code>'}}
  
{{bullet}} '''order''': Optional. Defines where the skill appears in a list.
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==Errors==
 
+
'''Invalid mastery.'''<br>
{{bullet}} '''icon''': Optional. The skill icon.
+
'''No description was provided. Add a description parameter.'''
 
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<includeonly>[[Category:Info Templates]]</includeonly>
{{bullet}} '''hero''': The [[Hero]] the skill is from.
 
 
 
{{bullet}} '''mastery''': The [[Weapon Mastery]] the skill is from.
 
 
 
{{bullet}} '''description''': A description of what the skill does.
 
 
 
{{bullet}} '''damage''': Optional. The amount of damage the skill deals.
 
 
 
{{bullet}} '''charge-time''': Optional. The maximum amount of time the skill can be charged for. Charging a skill increases damage.
 
 
 
{{bullet}} '''cast-time''': Optional. The amount of time the skill takes to cast.
 
 
 
{{bullet}} '''re-cast-time''': Optional. The amount of time the skill takes to be cast again.
 
 
 
{{bullet}} '''range''': Optional. The range of the skill.
 
 
 
{{bullet}} '''increased-damage''': Optional. The percentage increase in damage the skill gives to a target.
 
 
 
{{bullet}} '''damage-reduction''': Optional. The percentage decrease in damage the skill gives to a target.
 
 
 
{{bullet}} '''blast-damage''': Optional. The amount of blast damage dealt to an area.
 
 
 
{{bullet}} '''debuff-damage''': Optional. The amound of damage dealt per debuff on a player.
 
 
 
{{bullet}} '''cleave-damage''': Optional. The amount of damage dealt with a cleave skill.
 
 
 
{{bullet}} '''explosion-damage''': Optional. The amount of explosion damage dealt to an area.
 
 
 
{{bullet}} '''damage-over-time''': Optional. The amount of damage dealt to the target per second.
 
 
 
{{bullet}} '''ricochet-damage''': Optional. The amount of damage dealt upon a projectile ricochet.
 
 
 
{{bullet}} '''ricochet-healing''': Optional. The amount of healing dealt upon a projectile ricochet.
 
 
 
{{bullet}} '''healing''': Optional. The amount of health healed by the skill.
 
 
 
{{bullet}} '''health-transfusion''': Optional. The amount of health transferred from one character to another.
 
 
 
{{bullet}} '''health-sacrifice''': Optional. The amount of health sacrificed by the caster.
 
 
 
{{bullet}} '''shield''': Optional. The amount of damage that can be shielded.
 
 
 
{{bullet}} '''shield-power''': Optional. How powerful the shield is.
 
 
 
{{bullet}} '''increased-attack-speed''': Optional. The amount that attack speed increases by.
 
 
 
{{bullet}} '''increased-attack-power''': Optional. The amount that attack power increases by.
 
 
 
{{bullet}} '''bonus-armor''': Optional. The amount of additional armor given to the target.
 
 
 
{{bullet}} '''bonus-magic-resistance''': Optional. The amount of additional magic resistence given to the target.
 
 
 
{{bullet}} '''increased-movement-speed''': Optional. The amount that movement speed increases by.
 
 
 
{{bullet}} '''increased-ability-range''': Optional. The amount that ability range increases by.
 
 
 
{{bullet}} '''crowd-control-reduction''': Optional. The amount that crowd control is reduced by.
 
 
 
{{bullet}} '''increased-health''': Optional. The amount that health increases by.
 
 
 
{{bullet}} '''armor-reduction''': Optional. The amount that armor is reduced by.
 
 
 
{{bullet}} '''magic-resistance-reduction''': Optional. The amount that magic resistance is reduced by.
 
 
 
{{bullet}} '''bonus-spell-power''': Optional. The amount of additional spell power given to the target.
 
 
 
{{bullet}} '''bite-damage''': Optional. The amount of damage dealt with a bite.
 
 
 
{{bullet}} '''cage-damage''': Optional. The amount of damage dealt whilst enemies are within a cage.
 
 
 
{{bullet}} '''blades-damage''': Optional. The amount of damage dealth with blades.
 
 
 
{{bullet}} '''turret-damage''': Optional. The amount of damage delath with a turret.
 
 
 
{{bullet}} '''electric-pulse-damage''': Optional. The amount of damage dealt via an electrical pulse.
 
 
 
{{bullet}} '''turret's-attack-speed-increase''': Optional. The attack speed increase of a turret.
 
 
 
{{bullet}} '''cost''': Optional. How much the skill costs to cast.
 
 
 
{{bullet}} '''cost-type''': Optional. What the skill costs.
 
 
 
{{bullet}} '''re-cast-cost''': Optional. How much the skill costs to cast again.
 
 
 
{{bullet}} '''cooldown''': Optional. How long it takes for the skill to be recast again.
 
 
 
==Usage==
 
<pre>{{skill info
 
| order = 3
 
| icon = E (Berserker).png
 
| hero = mercenary
 
| mastery = berserker
 
| description = The Berserker leaps into the target location, stunning all enemies within the blast radius for 1 second and dealing '''physical damage (Dexterity)'''.
 
 
 
The leap generates 25 rage.
 
| damage = 50/65/80/95/110/125/140/155/170/185/200/215
 
| cooldown = 15
 
}}</pre>
 

Latest revision as of 19:42, 2 June 2024

Description[edit]

Displays an information page about a Skill.

Usage[edit]

{{skill info|<order=3>|<icon=Icon>|<mastery=Mastery>|<description=Description>|<name1=Damage>|<attributes=Damage: 1/2/3/4/5/6>|<cooldown=1>}}

Parameters[edit]

To denote changes to a value as the skill levels up, add a "/" between each levelled up stat.

Arrow.pngorder: Defines where the skill appears in a list.
Optional.
Arrow.pngmastery: The Weapon Mastery the skill is from.
Required.
Arrow.pngdescription: A description of what the skill does.
Optional.
Arrow.pngtooltip: The tooltip text that appears upon hovering over the skill.
Optional.
Notes: The tooltip will not show up in {{Skill row}}. Using the description parameter is recommended.
Arrow.pngcast time: The amount of time the skill takes to cast.
Optional.
Arrow.pngcost: How much the skill costs to cast.
Optional.
Arrow.pngcost type: What the skill costs.
Optional.
Arrow.pngcooldown: How long it takes for the skill to be recast again.
Optional.
Arrow.pngattributes: A comma-separated list of the skill's attributes.
Optional.
Notes: If the attribute changes depending on the skill's level, add forward-slashes between each value. e.g. '[attribute1]: [value1], [attribute2]: [value2], etc'

Errors[edit]

Invalid mastery.
No description was provided. Add a description parameter.