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− | {{error|As it stands, there are too many parameters here. I'll try to remove the less important ones and add them into the skill description of their respective skills instead.}}
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| ==Description== | | ==Description== |
| Displays an information page about a [[skill]]. | | Displays an information page about a [[skill]]. |
| + | ==Usage== |
| + | {{T|skill info|order{{=}}3|icon{{=}}Icon|mastery{{=}}Mastery|description{{=}}Description|name1{{=}}Damage|attributes{{=}}Damage: 1/2/3/4/5/6|cooldown{{=}}1}} |
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| ==Parameters== | | ==Parameters== |
| To denote changes to a value as the skill levels up, add a "/" between each levelled up stat. | | To denote changes to a value as the skill levels up, add a "/" between each levelled up stat. |
| + | {{parameter|order|Defines where the skill appears in a list.|}} |
| + | {{parameter|mastery|The [[Weapon Mastery]] the skill is from.}} |
| + | {{parameter|description|A description of what the skill does.|}} |
| + | {{parameter|tooltip|The tooltip text that appears upon hovering over the skill.||The tooltip will not show up in {{T|Skill row}}. Using the description parameter is recommended.}} |
| + | {{parameter|cast time|The amount of time the skill takes to cast.|}} |
| + | {{parameter|cost|How much the skill costs to cast.|}} |
| + | {{parameter|cost type|What the skill costs.|}} |
| + | {{parameter|cooldown|How long it takes for the skill to be recast again.|}} |
| + | {{parameter|attributes|A comma-separated list of the skill's attributes.||If the attribute changes depending on the skill's level, add forward-slashes between each value. e.g. '<code>[attribute1]: [value1], [attribute2]: [value2], etc</code>'}} |
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− | {{bullet}} '''order''': Optional. Defines where the skill appears in a list.
| + | ==Errors== |
− | | + | '''Invalid mastery.'''<br> |
− | {{bullet}} '''icon''': Optional. The skill icon.
| + | '''No description was provided. Add a description parameter.''' |
− | | + | <includeonly>[[Category:Info Templates]]</includeonly> |
− | {{bullet}} '''hero''': The [[Hero]] the skill is from.
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− | {{bullet}} '''mastery''': The [[Weapon Mastery]] the skill is from.
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− | {{bullet}} '''description''': A description of what the skill does.
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− | {{bullet}} '''damage''': Optional. The amount of damage the skill deals.
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− | {{bullet}} '''charge-time''': Optional. The maximum amount of time the skill can be charged for. Charging a skill increases damage.
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− | {{bullet}} '''cast-time''': Optional. The amount of time the skill takes to cast.
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− | {{bullet}} '''re-cast-time''': Optional. The amount of time the skill takes to be cast again.
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− | {{bullet}} '''range''': Optional. The range of the skill.
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− | {{bullet}} '''increased-damage''': Optional. The percentage increase in damage the skill gives to a target.
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− | {{bullet}} '''damage-reduction''': Optional. The percentage decrease in damage the skill gives to a target.
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− | {{bullet}} '''blast-damage''': Optional. The amount of blast damage dealt to an area.
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− | {{bullet}} '''debuff-damage''': Optional. The amound of damage dealt per debuff on a player.
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− | {{bullet}} '''cleave-damage''': Optional. The amount of damage dealt with a cleave skill.
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− | {{bullet}} '''explosion-damage''': Optional. The amount of explosion damage dealt to an area.
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− | {{bullet}} '''damage-over-time''': Optional. The amount of damage dealt to the target per second.
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− | {{bullet}} '''ricochet-damage''': Optional. The amount of damage dealt upon a projectile ricochet.
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− | {{bullet}} '''ricochet-healing''': Optional. The amount of healing dealt upon a projectile ricochet.
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− | {{bullet}} '''healing''': Optional. The amount of health healed by the skill.
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− | {{bullet}} '''health-transfusion''': Optional. The amount of health transferred from one character to another.
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− | {{bullet}} '''health-sacrifice''': Optional. The amount of health sacrificed by the caster.
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− | {{bullet}} '''shield''': Optional. The amount of damage that can be shielded.
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− | {{bullet}} '''shield-power''': Optional. How powerful the shield is.
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− | {{bullet}} '''increased-attack-speed''': Optional. The amount that attack speed increases by.
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− | {{bullet}} '''increased-attack-power''': Optional. The amount that attack power increases by.
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− | {{bullet}} '''bonus-armor''': Optional. The amount of additional armor given to the target.
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− | {{bullet}} '''bonus-magic-resistance''': Optional. The amount of additional magic resistence given to the target.
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− | {{bullet}} '''increased-movement-speed''': Optional. The amount that movement speed increases by.
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− | {{bullet}} '''increased-ability-range''': Optional. The amount that ability range increases by.
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− | {{bullet}} '''crowd-control-reduction''': Optional. The amount that crowd control is reduced by.
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− | {{bullet}} '''increased-health''': Optional. The amount that health increases by.
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− | {{bullet}} '''armor-reduction''': Optional. The amount that armor is reduced by.
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− | {{bullet}} '''magic-resistance-reduction''': Optional. The amount that magic resistance is reduced by.
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− | {{bullet}} '''bonus-spell-power''': Optional. The amount of additional spell power given to the target.
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− | {{bullet}} '''bite-damage''': Optional. The amount of damage dealt with a bite.
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− | {{bullet}} '''cage-damage''': Optional. The amount of damage dealt whilst enemies are within a cage.
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− | {{bullet}} '''blades-damage''': Optional. The amount of damage dealth with blades.
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− | {{bullet}} '''turret-damage''': Optional. The amount of damage delath with a turret.
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− | {{bullet}} '''electric-pulse-damage''': Optional. The amount of damage dealt via an electrical pulse.
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− | {{bullet}} '''turret's-attack-speed-increase''': Optional. The attack speed increase of a turret.
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− | {{bullet}} '''cost''': Optional. How much the skill costs to cast.
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− | {{bullet}} '''cost-type''': Optional. What the skill costs.
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− | {{bullet}} '''re-cast-cost''': Optional. How much the skill costs to cast again.
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− | {{bullet}} '''cooldown''': Optional. How long it takes for the skill to be recast again.
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− | ==Usage==
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− | <pre>{{skill info | |
− | | order = 3
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− | | icon = E (Berserker).png
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− | | hero = mercenary
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− | | mastery = berserker
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− | | description = The Berserker leaps into the target location, stunning all enemies within the blast radius for 1 second and dealing '''physical damage (Dexterity)'''.
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− | The leap generates 25 rage.
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− | | damage = 50/65/80/95/110/125/140/155/170/185/200/215
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− | | cooldown = 15
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− | }}</pre>
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