Difference between revisions of "Skill info"

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| colspan="2" | <center>[[File:{{{icon}}}|link=]]</center>
 
| colspan="2" | <center>[[File:{{{icon}}}|link=]]</center>
 
|-
 
|-
! colspan="2" style="border-bottom: 0.5rem solid #262831" class="{{lc:{{{hero}}}}}" | {{PAGENAME}}
+
! colspan="2" style="border-bottom: 0.5rem solid #262831" class="{{lc:{{{hero}}}}}" | <center>{{PAGENAME}}</center>
 
|-
 
|-
| style="border-right: 3px solid #454856; text-align: right;" | <b>[[Heroes|Hero]]</b>
+
| style="border-right: 3px solid #454856; text-align: right;" | '''[[Heroes|Hero]]'''
 
| [[{{ucfirst:{{{hero}}}}}]]
 
| [[{{ucfirst:{{{hero}}}}}]]
 
|-
 
|-
| style="border-right: 3px solid #454856; text-align: right;" | <b>Specialization</b>
+
| style="border-right: 3px solid #454856; text-align: right;" | '''Specialization'''
 
| [[{{ucfirst:{{{hero}}}#{{ucfirst:{{{specialization}}}}}}}|{{ucfirst:{{{specialization}}}}}]]
 
| [[{{ucfirst:{{{hero}}}#{{ucfirst:{{{specialization}}}}}}}|{{ucfirst:{{{specialization}}}}}]]
 
{{#if:{{{charge-time|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Charge time</b></td><td style="word-break: break-word;">{{{charge-time}}} seconds</td></tr>}}{{#if:{{{cast-time|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Cast time</b></td><td style="word-break: break-word;">{{#ifeq: {{{cast-time}}} | 0 | Instant | {{{cast-time}}} seconds</td></tr>}}}}{{#if:{{{re-cast-time|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Re-cast time</b></td><td style="word-break: break-word;">{{{re-cast-time}}} seconds</td></tr>}}{{#if:{{{range|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Range</b></td><td style="word-break: break-word;">{{{range}}} meters</td></tr>}}{{#if:{{{damage|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Damage</b></td><td style="word-break: break-word;">{{{damage}}}</td></tr>}}{{#if:{{{increased-damage|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Increased damage</b></td><td style="word-break: break-word;">{{{increased-damage}}}%</td></tr>}}{{#if:{{{damage-reduction|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Damage reduction</b></td><td style="word-break: break-word;">{{{damage-reduction}}}</td></tr>}}{{#if:{{{blast-damage|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Blast damage</b></td><td style="word-break: break-word;">{{{blast-damage}}}</td></tr>}}{{#if:{{{ricochet-damage|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Ricochet damage</b></td><td style="word-break: break-word;">{{{ricochet-damage}}}</td></tr>}}{{#if:{{{ricochet-healing|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Ricochet healing</b></td><td style="word-break: break-word;">{{{ricochet-healing}}}</td></tr>}}{{#if:{{{healing|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Healing</b></td><td style="word-break: break-word;">{{{healing}}}</td></tr>}}{{#if:{{{shield|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Shield</b></td><td style="word-break: break-word;">{{{shield}}}</td></tr>}}{{#if:{{{shield-power|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Shield power</b></td><td style="word-break: break-word;">{{{shield-power}}}</td></tr>}}{{#if:{{{increased-attack-speed|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Increased attack speed</b></td><td style="word-break: break-word;">{{{increased-attack-speed}}}</td></tr>}}{{#if:{{{increased-attack-power|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Increased attack power</b></td><td style="word-break: break-word;">{{{increased-attack-power}}}</td></tr>}}{{#if:{{{increased-movement-speed|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Increased movement speed</b></td><td style="word-break: break-word;">{{{increased-movement-speed}}}</td></tr>}}{{#if:{{{increased-ability-range|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Increased ability range</b></td><td style="word-break: break-word;">{{{increased-ability-range}}} meters</td></tr>}}{{#if:{{{crowd-control-reduction|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Crowd control reduction</b></td><td style="word-break: break-word;">{{{crowd-control-reduction}}}</td></tr>}}{{#if:{{{increased-health|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Increased health</b></td><td style="word-break: break-word;">{{{increased-health}}}</td></tr>}}{{#if:{{{armor-magic-resistance-reduction|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Armor & magic resistance reduction</b></td><td style="word-break: break-word;">{{{armor-magic-resistance-reduction}}}</td></tr>}}{{#if:{{{bonus-spell-power|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Bonus spell power</b></td><td style="word-break: break-word;">{{{bonus-spell-power}}}</td></tr>}}{{#if:{{{bite-damage|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Bite damage</b></td><td style="word-break: break-word;">{{{bite-damage}}}</td></tr>}}{{#if:{{{cost|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Cost</b></td><td style="word-break: break-word;">{{{cost|}}} {{#if:{{{cost-type|}}}|{{{cost-type}}}}}</td></tr>}}{{#if:{{{re-cast-cost|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Re-cast cost</b></td><td style="word-break: break-word;">{{{re-cast-cost}}}</td></tr>}}{{#if:{{{cooldown|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Cooldown</b></td><td style="word-break: break-word;">{{{cooldown}}} seconds</td></tr>}}
 
{{#if:{{{charge-time|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Charge time</b></td><td style="word-break: break-word;">{{{charge-time}}} seconds</td></tr>}}{{#if:{{{cast-time|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Cast time</b></td><td style="word-break: break-word;">{{#ifeq: {{{cast-time}}} | 0 | Instant | {{{cast-time}}} seconds</td></tr>}}}}{{#if:{{{re-cast-time|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Re-cast time</b></td><td style="word-break: break-word;">{{{re-cast-time}}} seconds</td></tr>}}{{#if:{{{range|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Range</b></td><td style="word-break: break-word;">{{{range}}} meters</td></tr>}}{{#if:{{{damage|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Damage</b></td><td style="word-break: break-word;">{{{damage}}}</td></tr>}}{{#if:{{{increased-damage|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Increased damage</b></td><td style="word-break: break-word;">{{{increased-damage}}}%</td></tr>}}{{#if:{{{damage-reduction|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Damage reduction</b></td><td style="word-break: break-word;">{{{damage-reduction}}}</td></tr>}}{{#if:{{{blast-damage|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Blast damage</b></td><td style="word-break: break-word;">{{{blast-damage}}}</td></tr>}}{{#if:{{{ricochet-damage|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Ricochet damage</b></td><td style="word-break: break-word;">{{{ricochet-damage}}}</td></tr>}}{{#if:{{{ricochet-healing|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Ricochet healing</b></td><td style="word-break: break-word;">{{{ricochet-healing}}}</td></tr>}}{{#if:{{{healing|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Healing</b></td><td style="word-break: break-word;">{{{healing}}}</td></tr>}}{{#if:{{{shield|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Shield</b></td><td style="word-break: break-word;">{{{shield}}}</td></tr>}}{{#if:{{{shield-power|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Shield power</b></td><td style="word-break: break-word;">{{{shield-power}}}</td></tr>}}{{#if:{{{increased-attack-speed|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Increased attack speed</b></td><td style="word-break: break-word;">{{{increased-attack-speed}}}</td></tr>}}{{#if:{{{increased-attack-power|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Increased attack power</b></td><td style="word-break: break-word;">{{{increased-attack-power}}}</td></tr>}}{{#if:{{{increased-movement-speed|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Increased movement speed</b></td><td style="word-break: break-word;">{{{increased-movement-speed}}}</td></tr>}}{{#if:{{{increased-ability-range|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Increased ability range</b></td><td style="word-break: break-word;">{{{increased-ability-range}}} meters</td></tr>}}{{#if:{{{crowd-control-reduction|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Crowd control reduction</b></td><td style="word-break: break-word;">{{{crowd-control-reduction}}}</td></tr>}}{{#if:{{{increased-health|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Increased health</b></td><td style="word-break: break-word;">{{{increased-health}}}</td></tr>}}{{#if:{{{armor-magic-resistance-reduction|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Armor & magic resistance reduction</b></td><td style="word-break: break-word;">{{{armor-magic-resistance-reduction}}}</td></tr>}}{{#if:{{{bonus-spell-power|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Bonus spell power</b></td><td style="word-break: break-word;">{{{bonus-spell-power}}}</td></tr>}}{{#if:{{{bite-damage|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Bite damage</b></td><td style="word-break: break-word;">{{{bite-damage}}}</td></tr>}}{{#if:{{{cost|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Cost</b></td><td style="word-break: break-word;">{{{cost|}}} {{#if:{{{cost-type|}}}|{{{cost-type}}}}}</td></tr>}}{{#if:{{{re-cast-cost|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Re-cast cost</b></td><td style="word-break: break-word;">{{{re-cast-cost}}}</td></tr>}}{{#if:{{{cooldown|}}}|<tr><td style="border-right: 3px solid #454856; text-align: right;"><b>Cooldown</b></td><td style="word-break: break-word;">{{{cooldown}}} seconds</td></tr>}}

Revision as of 22:56, 30 December 2020

Description

Displays an information page about a Skill.

Usage

{{skill info|<order=3>|<icon=Icon>|<mastery=Mastery>|<description=Description>|<name1=Damage>|<attributes=Damage: 1/2/3/4/5/6>|<cooldown=1>}}

Parameters

To denote changes to a value as the skill levels up, add a "/" between each levelled up stat.

Arrow.pngorder: Defines where the skill appears in a list.
Optional.
Arrow.pngmastery: The Weapon Mastery the skill is from.
Required.
Arrow.pngdescription: A description of what the skill does.
Optional.
Arrow.pngtooltip: The tooltip text that appears upon hovering over the skill.
Optional.
Notes: The tooltip will not show up in {{Skill row}}. Using the description parameter is recommended.
Arrow.pngcast time: The amount of time the skill takes to cast.
Optional.
Arrow.pngcost: How much the skill costs to cast.
Optional.
Arrow.pngcost type: What the skill costs.
Optional.
Arrow.pngcooldown: How long it takes for the skill to be recast again.
Optional.
Arrow.pngattributes: A comma-separated list of the skill's attributes.
Optional.
Notes: If the attribute changes depending on the skill's level, add forward-slashes between each value. e.g. '[attribute1]: [value1], [attribute2]: [value2], etc'

Errors

Invalid mastery.
No description was provided. Add a description parameter.