Difference between revisions of "Call of the Wild"

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| icon = R (Shaman).png
 
| icon = R (Shaman).png
 
| mastery = Shaman
 
| mastery = Shaman
| description = '''Summons the wolf''' for 5 seconds to fight for Warmonger. Wolf's '''health''', '''armor''', and '''magic resistance''' equals '''50% (Spirit) of Warmonger's attributes'''. Wolf deals '''physical damage (Attack Power)'''. When the wolf dies, Warmonger suffers 20% of their maximum health. Then the ability goes on cooldown. Holding the ability key will call off the wolf.
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| description = The Shaman summons a wolf for 5 seconds. The wolf's health, armor, and magic resistance equals 50% (Spirit) of the Shaman's respective attributes. The wolf deals '''physical damage (Attack Power)''' and upon death, the Shaman loses 20% of their maximum health. Holding the ability will remove the wolf.
  
Re-cast:
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Upon reactivation:
  
- targeting an enemy makes the wolf bite the target dealing bonus '''magic damage (Spell Power)''' every 4 basic attack. If the wolf bites a '''marked''' enemy, the wolf restores Warmonger's health in an amount equal to the damage dealt and '''taunts (Spirit)''' the enemy forcing them to attack the wolf;
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{{bullet}} The wolf bites the target, dealing bonus '''magic damage (Spell Power)''' every 4 basic attacks. '''Empowerment''': The wolf '''taunts (Spirit)''' the enemy and the Shaman heals health equal to their damage dealt.
  
- targeting Warmonger makes the wolf come back to Warmonger;
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{{bullet}} Targeting the Shaman makes the wolf return to them.
  
- targeting the wolf makes Warmonger sacrifice a portion of their own health to the wolf.
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{{bullet}} Targeting the wolf sacrifices a the Shaman's health to heal the wolf.
 
| re-cast-time = 0.2
 
| re-cast-time = 0.2
 
| cast-time = 0.2
 
| cast-time = 0.2

Revision as of 13:57, 7 August 2022

Call of the Wild.png

Call of the Wild
Hero Warmonger
Mastery Shaman
Range 8-10m
Cost 100/150/200/25 Mana Icon.png
Cooldown 100/85/70/55s

The Shaman summons a wolf for 5 seconds. The wolf's health, armor, and magic resistance equals 50% (Spirit) of the Shaman's respective attributes. The wolf deals physical damage (Attack Power) and upon death, the Shaman loses 20% of their maximum health. Holding the ability will remove the wolf.

Upon reactivation:

The wolf bites the target, dealing bonus magic damage (Spell Power) every 4 basic attacks. Empowerment: The wolf taunts (Spirit) the enemy and the Shaman heals health equal to their damage dealt.

Targeting the Shaman makes the wolf return to them.

Targeting the wolf sacrifices a the Shaman's health to heal the wolf.

Version history

Patch Changes
TBD Call of the Wild was added to the game.