Difference between revisions of "Skill info"
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| class="skill-infobox-row-data" | [[{{ucfirst:{{{hero}}}}}]] | | class="skill-infobox-row-data" | [[{{ucfirst:{{{hero}}}}}]] | ||
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− | | class="skill-infobox-row-heading" | '''Mastery''' | + | | class="skill-infobox-row-heading" | '''[[Mastery]]''' |
| class="skill-infobox-row-data" | [[{{ucfirst:{{{hero}}}#{{ucfirst:{{{mastery}}}}}}}|{{ucfirst:{{{mastery}}}}}]] | | class="skill-infobox-row-data" | [[{{ucfirst:{{{hero}}}#{{ucfirst:{{{mastery}}}}}}}|{{ucfirst:{{{mastery}}}}}]] | ||
{{#if:{{{charge-time|}}}|<tr><td class="skill-infobox-row-heading">'''Charge time'''</td><td class="skill-infobox-row-data">{{{charge-time}}} seconds</td></tr>}}{{#if:{{{cast-time|}}}|<tr><td class="skill-infobox-row-heading">'''Cast time'''</td><td class="skill-infobox-row-data">{{#ifeq: {{{cast-time}}} | 0 | Instant | {{{cast-time}}} seconds</td></tr>}}}}{{#if:{{{re-cast-time|}}}|<tr><td class="skill-infobox-row-heading">'''Re-cast time'''</td><td class="skill-infobox-row-data">{{{re-cast-time}}} seconds</td></tr>}}{{#if:{{{range|}}}|<tr><td class="skill-infobox-row-heading">'''Range'''</td><td class="skill-infobox-row-data">{{{range}}} meters</td></tr>}}{{#if:{{{damage|}}}|<tr><td class="skill-infobox-row-heading">'''Damage'''</td><td class="skill-infobox-row-data">{{{damage}}}</td></tr>}}{{#if:{{{increased-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Increased damage'''</td><td class="skill-infobox-row-data">{{{increased-damage}}}%</td></tr>}}{{#if:{{{damage-reduction|}}}|<tr><td class="skill-infobox-row-heading">'''Damage reduction'''</td><td class="skill-infobox-row-data">{{{damage-reduction}}}</td></tr>}}{{#if:{{{blast-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Blast damage'''</td><td class="skill-infobox-row-data">{{{blast-damage}}}</td></tr>}}{{#if:{{{debuff-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Debuff damage'''</td><td class="skill-infobox-row-data">{{{debuff-damage}}}</td></tr>}}{{#if:{{{cleave-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Cleave damage'''</td><td class="skill-infobox-row-data">{{{cleave-damage}}}</td></tr>}}{{#if:{{{explosion-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Explosion damage'''</td><td class="skill-infobox-row-data">{{{explosion-damage}}}</td></tr>}}{{#if:{{{damage-over-time|}}}|<tr><td class="skill-infobox-row-heading">'''Damage over time'''</td><td class="skill-infobox-row-data">{{{damage-over-time}}}</td></tr>}}{{#if:{{{ricochet-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Ricochet damage'''</td><td class="skill-infobox-row-data">{{{ricochet-damage}}}</td></tr>}}{{#if:{{{ricochet-healing|}}}|<tr><td class="skill-infobox-row-heading">'''Ricochet healing'''</td><td class="skill-infobox-row-data">{{{ricochet-healing}}}</td></tr>}}{{#if:{{{healing|}}}|<tr><td class="skill-infobox-row-heading">'''Healing'''</td><td class="skill-infobox-row-data">{{{healing}}}</td></tr>}}{{#if:{{{health-transfusion|}}}|<tr><td class="skill-infobox-row-heading">'''Health transfusion'''</td><td class="skill-infobox-row-data">{{{health-transfusion}}}</td></tr>}}{{#if:{{{health-sacrifice|}}}|<tr><td class="skill-infobox-row-heading">'''Health sacrifice'''</td><td class="skill-infobox-row-data">{{{health-sacrifice}}}</td></tr>}}{{#if:{{{shield|}}}|<tr><td class="skill-infobox-row-heading">'''Shield'''</td><td class="skill-infobox-row-data">{{{shield}}}</td></tr>}}{{#if:{{{shield-power|}}}|<tr><td class="skill-infobox-row-heading">'''Shield power'''</td><td class="skill-infobox-row-data">{{{shield-power}}}</td></tr>}}{{#if:{{{increased-attack-speed|}}}|<tr><td class="skill-infobox-row-heading">'''Increased attack speed'''</td><td class="skill-infobox-row-data">{{{increased-attack-speed}}}</td></tr>}}{{#if:{{{increased-attack-power|}}}|<tr><td class="skill-infobox-row-heading">'''Increased attack power'''</td><td class="skill-infobox-row-data">{{{increased-attack-power}}}</td></tr>}}{{#if:{{{increased-movement-speed|}}}|<tr><td class="skill-infobox-row-heading">'''Increased movement speed'''</td><td class="skill-infobox-row-data">{{{increased-movement-speed}}}</td></tr>}}{{#if:{{{increased-ability-range|}}}|<tr><td class="skill-infobox-row-heading">'''Increased ability range'''</td><td class="skill-infobox-row-data">{{{increased-ability-range}}} meters</td></tr>}}{{#if:{{{crowd-control-reduction|}}}|<tr><td class="skill-infobox-row-heading">'''Crowd control reduction'''</td><td class="skill-infobox-row-data">{{{crowd-control-reduction}}}</td></tr>}}{{#if:{{{increased-health|}}}|<tr><td class="skill-infobox-row-heading">'''Increased health'''</td><td class="skill-infobox-row-data">{{{increased-health}}}</td></tr>}}{{#if:{{{armor-magic-resistance-reduction|}}}|<tr><td class="skill-infobox-row-heading">'''Armor & magic resistance reduction'''</td><td class="skill-infobox-row-data">{{{armor-magic-resistance-reduction}}}</td></tr>}}{{#if:{{{bonus-spell-power|}}}|<tr><td class="skill-infobox-row-heading">'''Bonus spell power'''</td><td class="skill-infobox-row-data">{{{bonus-spell-power}}}</td></tr>}}{{#if:{{{bite-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Bite damage'''</td><td class="skill-infobox-row-data">{{{bite-damage}}}</td></tr>}}{{#if:{{{cage-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Cage damage'''</td><td class="skill-infobox-row-data">{{{cage-damage}}}</td></tr>}}{{#if:{{{blades-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Blades damage'''</td><td class="skill-infobox-row-data">{{{blades-damage}}}</td></tr>}}{{#if:{{{cost|}}}|<tr><td class="skill-infobox-row-heading">'''Cost'''</td><td class="skill-infobox-row-data">{{{cost|}}} {{#if:{{{cost-type|}}}|{{{cost-type}}}}}</td></tr>}}{{#if:{{{re-cast-cost|}}}|<tr><td class="skill-infobox-row-heading">'''Re-cast cost'''</td><td class="skill-infobox-row-data">{{{re-cast-cost}}}</td></tr>}}{{#if:{{{cooldown|}}}|<tr><td class="skill-infobox-row-heading">'''Cooldown'''</td><td class="skill-infobox-row-data">{{{cooldown}}} seconds</td></tr>}} | {{#if:{{{charge-time|}}}|<tr><td class="skill-infobox-row-heading">'''Charge time'''</td><td class="skill-infobox-row-data">{{{charge-time}}} seconds</td></tr>}}{{#if:{{{cast-time|}}}|<tr><td class="skill-infobox-row-heading">'''Cast time'''</td><td class="skill-infobox-row-data">{{#ifeq: {{{cast-time}}} | 0 | Instant | {{{cast-time}}} seconds</td></tr>}}}}{{#if:{{{re-cast-time|}}}|<tr><td class="skill-infobox-row-heading">'''Re-cast time'''</td><td class="skill-infobox-row-data">{{{re-cast-time}}} seconds</td></tr>}}{{#if:{{{range|}}}|<tr><td class="skill-infobox-row-heading">'''Range'''</td><td class="skill-infobox-row-data">{{{range}}} meters</td></tr>}}{{#if:{{{damage|}}}|<tr><td class="skill-infobox-row-heading">'''Damage'''</td><td class="skill-infobox-row-data">{{{damage}}}</td></tr>}}{{#if:{{{increased-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Increased damage'''</td><td class="skill-infobox-row-data">{{{increased-damage}}}%</td></tr>}}{{#if:{{{damage-reduction|}}}|<tr><td class="skill-infobox-row-heading">'''Damage reduction'''</td><td class="skill-infobox-row-data">{{{damage-reduction}}}</td></tr>}}{{#if:{{{blast-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Blast damage'''</td><td class="skill-infobox-row-data">{{{blast-damage}}}</td></tr>}}{{#if:{{{debuff-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Debuff damage'''</td><td class="skill-infobox-row-data">{{{debuff-damage}}}</td></tr>}}{{#if:{{{cleave-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Cleave damage'''</td><td class="skill-infobox-row-data">{{{cleave-damage}}}</td></tr>}}{{#if:{{{explosion-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Explosion damage'''</td><td class="skill-infobox-row-data">{{{explosion-damage}}}</td></tr>}}{{#if:{{{damage-over-time|}}}|<tr><td class="skill-infobox-row-heading">'''Damage over time'''</td><td class="skill-infobox-row-data">{{{damage-over-time}}}</td></tr>}}{{#if:{{{ricochet-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Ricochet damage'''</td><td class="skill-infobox-row-data">{{{ricochet-damage}}}</td></tr>}}{{#if:{{{ricochet-healing|}}}|<tr><td class="skill-infobox-row-heading">'''Ricochet healing'''</td><td class="skill-infobox-row-data">{{{ricochet-healing}}}</td></tr>}}{{#if:{{{healing|}}}|<tr><td class="skill-infobox-row-heading">'''Healing'''</td><td class="skill-infobox-row-data">{{{healing}}}</td></tr>}}{{#if:{{{health-transfusion|}}}|<tr><td class="skill-infobox-row-heading">'''Health transfusion'''</td><td class="skill-infobox-row-data">{{{health-transfusion}}}</td></tr>}}{{#if:{{{health-sacrifice|}}}|<tr><td class="skill-infobox-row-heading">'''Health sacrifice'''</td><td class="skill-infobox-row-data">{{{health-sacrifice}}}</td></tr>}}{{#if:{{{shield|}}}|<tr><td class="skill-infobox-row-heading">'''Shield'''</td><td class="skill-infobox-row-data">{{{shield}}}</td></tr>}}{{#if:{{{shield-power|}}}|<tr><td class="skill-infobox-row-heading">'''Shield power'''</td><td class="skill-infobox-row-data">{{{shield-power}}}</td></tr>}}{{#if:{{{increased-attack-speed|}}}|<tr><td class="skill-infobox-row-heading">'''Increased attack speed'''</td><td class="skill-infobox-row-data">{{{increased-attack-speed}}}</td></tr>}}{{#if:{{{increased-attack-power|}}}|<tr><td class="skill-infobox-row-heading">'''Increased attack power'''</td><td class="skill-infobox-row-data">{{{increased-attack-power}}}</td></tr>}}{{#if:{{{increased-movement-speed|}}}|<tr><td class="skill-infobox-row-heading">'''Increased movement speed'''</td><td class="skill-infobox-row-data">{{{increased-movement-speed}}}</td></tr>}}{{#if:{{{increased-ability-range|}}}|<tr><td class="skill-infobox-row-heading">'''Increased ability range'''</td><td class="skill-infobox-row-data">{{{increased-ability-range}}} meters</td></tr>}}{{#if:{{{crowd-control-reduction|}}}|<tr><td class="skill-infobox-row-heading">'''Crowd control reduction'''</td><td class="skill-infobox-row-data">{{{crowd-control-reduction}}}</td></tr>}}{{#if:{{{increased-health|}}}|<tr><td class="skill-infobox-row-heading">'''Increased health'''</td><td class="skill-infobox-row-data">{{{increased-health}}}</td></tr>}}{{#if:{{{armor-magic-resistance-reduction|}}}|<tr><td class="skill-infobox-row-heading">'''Armor & magic resistance reduction'''</td><td class="skill-infobox-row-data">{{{armor-magic-resistance-reduction}}}</td></tr>}}{{#if:{{{bonus-spell-power|}}}|<tr><td class="skill-infobox-row-heading">'''Bonus spell power'''</td><td class="skill-infobox-row-data">{{{bonus-spell-power}}}</td></tr>}}{{#if:{{{bite-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Bite damage'''</td><td class="skill-infobox-row-data">{{{bite-damage}}}</td></tr>}}{{#if:{{{cage-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Cage damage'''</td><td class="skill-infobox-row-data">{{{cage-damage}}}</td></tr>}}{{#if:{{{blades-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Blades damage'''</td><td class="skill-infobox-row-data">{{{blades-damage}}}</td></tr>}}{{#if:{{{cost|}}}|<tr><td class="skill-infobox-row-heading">'''Cost'''</td><td class="skill-infobox-row-data">{{{cost|}}} {{#if:{{{cost-type|}}}|{{{cost-type}}}}}</td></tr>}}{{#if:{{{re-cast-cost|}}}|<tr><td class="skill-infobox-row-heading">'''Re-cast cost'''</td><td class="skill-infobox-row-data">{{{re-cast-cost}}}</td></tr>}}{{#if:{{{cooldown|}}}|<tr><td class="skill-infobox-row-heading">'''Cooldown'''</td><td class="skill-infobox-row-data">{{{cooldown}}} seconds</td></tr>}} |
Revision as of 19:21, 28 August 2021
Description
Displays an information page about a Skill.
Usage
{{skill info|<order=3>|<icon=Icon>|<mastery=Mastery>|<description=Description>|<name1=Damage>|<attributes=Damage: 1/2/3/4/5/6>|<cooldown=1>}}
Parameters
To denote changes to a value as the skill levels up, add a "/" between each levelled up stat.
- mastery: The Weapon Mastery the skill is from.
- Required.
- tooltip: The tooltip text that appears upon hovering over the skill.
- Optional.
- Notes: The tooltip will not show up in {{Skill row}}. Using the description parameter is recommended.
- attributes: A comma-separated list of the skill's attributes.
- Optional.
- Notes: If the attribute changes depending on the skill's level, add forward-slashes between each value. e.g. '
[attribute1]: [value1], [attribute2]: [value2], etc
'
Errors
Invalid mastery.
No description was provided. Add a description parameter.