Difference between revisions of "Character"
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==Creation== | ==Creation== | ||
{{see|text=Main Article:|Character Creation}} | {{see|text=Main Article:|Character Creation}} | ||
− | Upon using a new character slot, the process of creating a character begins. This determines their characteristics, such as [[hero]], [[mastery]], [[Passive talents]], appearance, and name. One can have a new weapon mastery for their chosen hero upon reaching level 40. | + | Upon using a new character slot, the process of creating a character begins. This determines their characteristics, such as [[hero]], [[mastery]], [[Passive talents|Passive Talents]], appearance, and name. One can have a new weapon mastery for their chosen hero upon reaching level 40. |
==Progression== | ==Progression== |
Revision as of 18:12, 1 August 2022
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A character is an avatar that represents a persona within Corepunk. These can either be controlled by the player or the game itself (referred to as a Non-Player Character, or an NPC). Usually, the term refers to the persona controlled by the player. These are customized within the Character Creation process that occurs whenever you create a new player character.
Creation
Upon using a new character slot, the process of creating a character begins. This determines their characteristics, such as Hero, Mastery, Passive Talents, appearance, and name. One can have a new weapon mastery for their chosen hero upon reaching level 40.
Progression
As player characters advance through Corepunk, they gain experience until reaching a level cap of 40.
Upon reaching the level cap, one can still keep earning experience for weapon specialisation trees and talent trees. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively.