Difference between revisions of "E (Cleric)"

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| cost-type = Mana
 
| cost-type = Mana
 
| cooldown = 15
 
| cooldown = 15
| damage = 40/50/60/70/80/90/100/110/120/130/140/150
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| name1=Damage|value1=40/50/60/70/80/90/100/110/120/130/140/150
| shield = 50/65/80/95/110/125/140/155/170/185/200/215
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| name2=Shield|value2=50/65/80/95/110/125/140/155/170/185/200/215
 
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Revision as of 19:11, 17 February 2023

E (Cleric).png

E (Cleric)
Hero Paladin
Mastery Cleric
Range 5m
Cost 23/25/28/30/33/35/38/40/43/45/48/50 Mana Icon.png
Cooldown 15s

The Cleric shields (Health) themselves or an ally. The shield absorbs all incoming damage. If the shield has 2 or more strength points upon its expiration, it explodes, dealing magic damage (Spell Power) and stunning enemies in a 2.5 meter radius around the shielded ally.

Version history

Patch Changes
TBD E (Cleric) was added to the game.