Difference between revisions of "Character"
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− | A | + | A [[character]] is an avatar that represents a persona within Corepunk. These can either be controlled by the player or the game itself (referred to as a Non-Player Character, or an NPC). Usually, the term refers to the persona controlled by the player. Player-controlled characters are customized within the [[Character#Character Creation|Character Creation]] process. |
==Creation== | ==Creation== | ||
− | {{see|text=Main Article:|Character Creation}} | + | {{see|text=Main Article:|[[Character Creation]]}} |
Upon adding a new character slot, the process of creating a character begins. This determines their characteristics, such as [[Hero]], [[Mastery]], [[Passive talents|Passive Talents]], appearance, and name. | Upon adding a new character slot, the process of creating a character begins. This determines their characteristics, such as [[Hero]], [[Mastery]], [[Passive talents|Passive Talents]], appearance, and name. | ||
− | |||
==Progression== | ==Progression== | ||
− | {{see|Experience}} | + | {{see|[[Experience]]}} |
As player characters advance through Corepunk, they gain [[experience]] until reaching a level cap of 40. | As player characters advance through Corepunk, they gain [[experience]] until reaching a level cap of 40. | ||
Upon reaching the level cap, one can still keep earning experience for [[Weapon Specialization|weapon specialisation]] trees and talent trees. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively. | Upon reaching the level cap, one can still keep earning experience for [[Weapon Specialization|weapon specialisation]] trees and talent trees. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively. |
Revision as of 23:37, 6 March 2023
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A character is an avatar that represents a persona within Corepunk. These can either be controlled by the player or the game itself (referred to as a Non-Player Character, or an NPC). Usually, the term refers to the persona controlled by the player. Player-controlled characters are customized within the Character Creation process.
Creation
Upon adding a new character slot, the process of creating a character begins. This determines their characteristics, such as Hero, Mastery, Passive Talents, appearance, and name.
Progression
As player characters advance through Corepunk, they gain Experience until reaching a level cap of 40.
Upon reaching the level cap, one can still keep earning experience for weapon specialisation trees and talent trees. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively.