Difference between revisions of "Skill info"

m (Removed unnecessary properties (feel free to revert))
m (Made skill info cleaner. Feel free to revert)
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| class="skill-infobox-row-heading" | '''[[Mastery]]'''
 
| class="skill-infobox-row-heading" | '''[[Mastery]]'''
| class="skill-infobox-row-data" | [[{{ucfirst:{{{hero}}}#{{ucfirst:{{{mastery}}}}}}}|{{ucfirst:{{{mastery}}}}}]]
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| class="skill-infobox-row-data" | [[{{ucfirst:{{{hero}}}#{{ucfirst:{{{mastery}}}}}}}|{{ucfirst:{{{mastery}}}}}]]<!--
{{#if:{{{charge-time|}}}|<tr><td class="skill-infobox-row-heading">'''Charge time'''</td><td class="skill-infobox-row-data">{{{charge-time}}} seconds</td></tr>}}{{#if:{{{cast-time|}}}|<tr><td class="skill-infobox-row-heading">'''Cast time'''</td><td class="skill-infobox-row-data">{{#ifeq: {{{cast-time}}} | 0 | Instant | {{{cast-time}}} seconds</td></tr>}}}}{{#if:{{{re-cast-time|}}}|<tr><td class="skill-infobox-row-heading">'''Re-cast time'''</td><td class="skill-infobox-row-data">{{{re-cast-time}}} seconds</td></tr>}}{{#if:{{{range|}}}|<tr><td class="skill-infobox-row-heading">'''Range'''</td><td class="skill-infobox-row-data">{{{range}}} meters</td></tr>}}{{#if:{{{damage|}}}|<tr><td class="skill-infobox-row-heading">'''Damage'''</td><td class="skill-infobox-row-data">{{{damage}}}</td></tr>}}{{#if:{{{increased-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Increased damage'''</td><td class="skill-infobox-row-data">{{{increased-damage}}}%</td></tr>}}{{#if:{{{damage-reduction|}}}|<tr><td class="skill-infobox-row-heading">'''Damage reduction'''</td><td class="skill-infobox-row-data">{{{damage-reduction}}}</td></tr>}}{{#if:{{{blast-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Blast damage'''</td><td class="skill-infobox-row-data">{{{blast-damage}}}</td></tr>}}{{#if:{{{debuff-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Debuff damage'''</td><td class="skill-infobox-row-data">{{{debuff-damage}}}</td></tr>}}{{#if:{{{cleave-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Cleave damage'''</td><td class="skill-infobox-row-data">{{{cleave-damage}}}</td></tr>}}{{#if:{{{explosion-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Explosion damage'''</td><td class="skill-infobox-row-data">{{{explosion-damage}}}</td></tr>}}{{#if:{{{damage-over-time|}}}|<tr><td class="skill-infobox-row-heading">'''Damage over time'''</td><td class="skill-infobox-row-data">{{{damage-over-time}}}</td></tr>}}{{#if:{{{ricochet-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Ricochet damage'''</td><td class="skill-infobox-row-data">{{{ricochet-damage}}}</td></tr>}}{{#if:{{{ricochet-healing|}}}|<tr><td class="skill-infobox-row-heading">'''Ricochet healing'''</td><td class="skill-infobox-row-data">{{{ricochet-healing}}}</td></tr>}}{{#if:{{{healing|}}}|<tr><td class="skill-infobox-row-heading">'''Healing'''</td><td class="skill-infobox-row-data">{{{healing}}}</td></tr>}}{{#if:{{{health-transfusion|}}}|<tr><td class="skill-infobox-row-heading">'''Health transfusion'''</td><td class="skill-infobox-row-data">{{{health-transfusion}}}</td></tr>}}{{#if:{{{health-sacrifice|}}}|<tr><td class="skill-infobox-row-heading">'''Health sacrifice'''</td><td class="skill-infobox-row-data">{{{health-sacrifice}}}</td></tr>}}{{#if:{{{shield|}}}|<tr><td class="skill-infobox-row-heading">'''Shield'''</td><td class="skill-infobox-row-data">{{{shield}}}</td></tr>}}{{#if:{{{shield-power|}}}|<tr><td class="skill-infobox-row-heading">'''Shield power'''</td><td class="skill-infobox-row-data">{{{shield-power}}}</td></tr>}}{{#if:{{{increased-attack-speed|}}}|<tr><td class="skill-infobox-row-heading">'''Increased attack speed'''</td><td class="skill-infobox-row-data">{{{increased-attack-speed}}}</td></tr>}}{{#if:{{{increased-attack-power|}}}|<tr><td class="skill-infobox-row-heading">'''Increased attack power'''</td><td class="skill-infobox-row-data">{{{increased-attack-power}}}</td></tr>}}{{#if:{{{bonus-armor|}}}|<tr><td class="skill-infobox-row-heading">'''Bonus armor'''</td><td class="skill-infobox-row-data">{{{bonus-armor}}}</td></tr>}}{{#if:{{{bonus-magic-resistance|}}}|<tr><td class="skill-infobox-row-heading">'''Bonus magic resistance'''</td><td class="skill-infobox-row-data">{{{bonus-magic-resistance}}}</td></tr>}}{{#if:{{{increased-movement-speed|}}}|<tr><td class="skill-infobox-row-heading">'''Increased movement speed'''</td><td class="skill-infobox-row-data">{{{increased-movement-speed}}}</td></tr>}}{{#if:{{{increased-ability-range|}}}|<tr><td class="skill-infobox-row-heading">'''Increased ability range'''</td><td class="skill-infobox-row-data">{{{increased-ability-range}}} meters</td></tr>}}{{#if:{{{crowd-control-reduction|}}}|<tr><td class="skill-infobox-row-heading">'''Crowd control reduction'''</td><td class="skill-infobox-row-data">{{{crowd-control-reduction}}}</td></tr>}}{{#if:{{{increased-health|}}}|<tr><td class="skill-infobox-row-heading">'''Increased health'''</td><td class="skill-infobox-row-data">{{{increased-health}}}</td></tr>}}{{#if:{{{armor-reduction|}}}|<tr><td class="skill-infobox-row-heading">'''Armor reduction'''</td><td class="skill-infobox-row-data">{{{armor-reduction}}}</td></tr>}}{{#if:{{{magic-resistance-reduction|}}}|<tr><td class="skill-infobox-row-heading">'''Magic resistance reduction'''</td><td class="skill-infobox-row-data">{{{magic-resistance-reduction}}}</td></tr>}}{{#if:{{{bonus-spell-power|}}}|<tr><td class="skill-infobox-row-heading">'''Bonus spell power'''</td><td class="skill-infobox-row-data">{{{bonus-spell-power}}}</td></tr>}}{{#if:{{{bite-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Bite damage'''</td><td class="skill-infobox-row-data">{{{bite-damage}}}</td></tr>}}{{#if:{{{cage-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Cage damage'''</td><td class="skill-infobox-row-data">{{{cage-damage}}}</td></tr>}}{{#if:{{{blades-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Blades damage'''</td><td class="skill-infobox-row-data">{{{blades-damage}}}</td></tr>}}{{#if:{{{turret-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Turret damage'''</td><td class="skill-infobox-row-data">{{{turret-damage}}}</td></tr>}}{{#if:{{{electric-pulse-damage|}}}|<tr><td class="skill-infobox-row-heading">'''Electric pulse damage'''</td><td class="skill-infobox-row-data">{{{electric-pulse-damage}}}</td></tr>}}{{#if:{{{turret's-attack-speed-increase|}}}|<tr><td class="skill-infobox-row-heading">'''Turret's attack speed increase'''</td><td class="skill-infobox-row-data">{{{turret's-attack-speed-increase}}}</td></tr>}}{{#if:{{{cost|}}}|<tr><td class="skill-infobox-row-heading">'''Cost'''</td><td class="skill-infobox-row-data">{{{cost|}}} {{#if:{{{cost-type|}}}|{{{cost-type}}}}}</td></tr>}}{{#if:{{{re-cast-cost|}}}|<tr><td class="skill-infobox-row-heading">'''Re-cast cost'''</td><td class="skill-infobox-row-data">{{{re-cast-cost}}}</td></tr>}}{{#if:{{{cooldown|}}}|<tr><td class="skill-infobox-row-heading">'''Cooldown'''</td><td class="skill-infobox-row-data">{{{cooldown}}} seconds</td></tr>}}
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PRE-DEFINED SKILL ATTRIBUTES
 +
-->
 +
{{#if:{{{cast-time|}}}|{{skill info row|Cast Time|{{{cast-time}}}|seconds}}}}{{#if:{{{range|}}}|{{skill info row|Range|{{{range}}}|meters}}}}{{#if:{{{cost|}}}|{{skill info row|Cost|{{{cost}}}|{{{cost-type|mana}}}}}}}{{#if:{{{cooldown|}}}|{{skill info row|Cooldown|{{{cooldown}}}|seconds}}}}<!--
 +
CUSTOM SKILL ATTRIBUTES
 +
-->
 +
{{#if:{{{name1|}}}|{{skill info row|{{{name1}}}|{{{value1}}}|{{{unit1}}}}}}}{{#if:{{{name2|}}}|{{skill info row|{{{name2}}}|{{{value2}}}|{{{unit2}}}}}}}{{#if:{{{name3|}}}|{{skill info row|{{{name3}}}|{{{value3}}}|{{{unit3}}}}}}}{{#if:{{{name4|}}}|{{skill info row|{{{name4}}}|{{{value4}}}|{{{unit4}}}}}}}{{#if:{{{name5|}}}|{{skill info row|{{{name5}}}|{{{value5}}}|{{{unit5}}}}}}}
 
|}
 
|}
 
</div>
 
</div>
 
{{{description}}}{{#set:Is skill=true}}{{#if:{{{order|}}}|{{#set:Has skill order={{{order}}}}}}}{{#set:Has skill name={{ucfirst:{{{name|{{PAGENAME}}}}}}}}}{{#if:{{{hero|}}}|{{#set:Is for hero={{ucfirst:{{{hero}}}}}}}[[Category:{{ucfirst:{{{hero}}}}} skills]]}}{{#if:{{{mastery|}}}|{{#set:Has mastery={{ucfirst:{{{mastery}}}}}}}[[Category:{{ucfirst:{{{mastery}}}}} skills]]}}{{#if:{{{description|}}}|{{#set:Has description={{ucfirst:{{{description}}}}}}}}}{{#if:{{{icon|}}}|{{#set:Has icon={{{icon}}}}}}}{{#if:{{{cast-time|}}}|{{#set:Has cast time={{ucfirst:{{{cast-time}}}}}}}}}{{#if:{{{range|}}}|{{#set:Has range={{ucfirst:{{{range}}}}}}}}}{{#if:{{{cost|}}}|{{#set:Has cost={{ucfirst:{{{cost}}}}}}}}}{{#if:{{{cost-type|}}}|{{#set:Has cost type={{ucfirst:{{{cost-type}}}}}}}}}{{#if:{{{cooldown|}}}|{{#set:Has cooldown={{ucfirst:{{{cooldown}}}}}}}}}{{#if:{{{special|}}}|{{#set:Is special skill={{ucfirst:{{{special}}}}}}}}}</includeonly><noinclude>{{Skill info/Documentation}}</noinclude>
 
{{{description}}}{{#set:Is skill=true}}{{#if:{{{order|}}}|{{#set:Has skill order={{{order}}}}}}}{{#set:Has skill name={{ucfirst:{{{name|{{PAGENAME}}}}}}}}}{{#if:{{{hero|}}}|{{#set:Is for hero={{ucfirst:{{{hero}}}}}}}[[Category:{{ucfirst:{{{hero}}}}} skills]]}}{{#if:{{{mastery|}}}|{{#set:Has mastery={{ucfirst:{{{mastery}}}}}}}[[Category:{{ucfirst:{{{mastery}}}}} skills]]}}{{#if:{{{description|}}}|{{#set:Has description={{ucfirst:{{{description}}}}}}}}}{{#if:{{{icon|}}}|{{#set:Has icon={{{icon}}}}}}}{{#if:{{{cast-time|}}}|{{#set:Has cast time={{ucfirst:{{{cast-time}}}}}}}}}{{#if:{{{range|}}}|{{#set:Has range={{ucfirst:{{{range}}}}}}}}}{{#if:{{{cost|}}}|{{#set:Has cost={{ucfirst:{{{cost}}}}}}}}}{{#if:{{{cost-type|}}}|{{#set:Has cost type={{ucfirst:{{{cost-type}}}}}}}}}{{#if:{{{cooldown|}}}|{{#set:Has cooldown={{ucfirst:{{{cooldown}}}}}}}}}{{#if:{{{special|}}}|{{#set:Is special skill={{ucfirst:{{{special}}}}}}}}}</includeonly><noinclude>{{Skill info/Documentation}}</noinclude>

Revision as of 18:18, 17 February 2023

Description

Displays an information page about a Skill.

Usage

{{skill info|<order=3>|<icon=Icon>|<mastery=Mastery>|<description=Description>|<name1=Damage>|<attributes=Damage: 1/2/3/4/5/6>|<cooldown=1>}}

Parameters

To denote changes to a value as the skill levels up, add a "/" between each levelled up stat.

Arrow.pngorder: Defines where the skill appears in a list.
Optional.
Arrow.pngmastery: The Weapon Mastery the skill is from.
Required.
Arrow.pngdescription: A description of what the skill does.
Optional.
Arrow.pngtooltip: The tooltip text that appears upon hovering over the skill.
Optional.
Notes: The tooltip will not show up in {{Skill row}}. Using the description parameter is recommended.
Arrow.pngcast time: The amount of time the skill takes to cast.
Optional.
Arrow.pngcost: How much the skill costs to cast.
Optional.
Arrow.pngcost type: What the skill costs.
Optional.
Arrow.pngcooldown: How long it takes for the skill to be recast again.
Optional.
Arrow.pngattributes: A comma-separated list of the skill's attributes.
Optional.
Notes: If the attribute changes depending on the skill's level, add forward-slashes between each value. e.g. '[attribute1]: [value1], [attribute2]: [value2], etc'

Errors

Invalid mastery.
No description was provided. Add a description parameter.