Difference between revisions of "Common.css"

m (made colors specific to dark themes, futureproofing in case of light theme)
(reduced motion settings)
Line 28: Line 28:
 
.paladin { background-color: var(--hero-paladin); }
 
.paladin { background-color: var(--hero-paladin); }
 
.warmonger { background-color: var(--hero-warmonger); }
 
.warmonger { background-color: var(--hero-warmonger); }
 +
 +
/* REDUCED MOTION SETTINGS */
 +
@media (prefers-reduced-motion: reduce)
 +
{
 +
  *, ::before, ::after
 +
  {
 +
    animation-delay: -1ms !important;
 +
    animation-duration: 1ms !important;
 +
    animation-iteration-count: 1 !important;
 +
    background-attachment: initial !important;
 +
    scroll-behavior: auto !important;
 +
    transition-duration: 0s !important;
 +
    transition-delay: 0s !important;
 +
  }
 +
}

Revision as of 19:40, 27 February 2023

/* DARK THEMES */
body.skin-darkbootstrap, body.skin-dark {
	/* NPC colors */
	--NPC--ally: #169011;
	--NPC--neutral: #df8234;
	--NPC--enemy: #af211d;
	
	/* class colors */
	--hero--bomber: #fb5f5f;
	--hero--champion: #9557cc;
	--hero--mercenary: #b23f1d;
	--hero--pain-reaper: #381539;
	--hero--paladin: #b46f08; /* adjusted */
	--hero--warmonger: #b8312f;
	
	/* quality colors */
	--quality--common: #9e98a0; /* adjusted */
	--quality--uncommon: #af211d;
	--quality--rare: #187c9d;
	--quality--epic: #93408c;
	--quality--legendary: #c4a00f; /* adjusted */
}

/* CLASS COLORS */
.bomber { background-color: var(--hero--bomber); }
.champion { background-color: var(--hero--champion); }
.pain.reaper { background-color: var(--hero--pain-reaper); }
.paladin { background-color: var(--hero-paladin); }
.warmonger { background-color: var(--hero-warmonger); }

/* REDUCED MOTION SETTINGS */
@media (prefers-reduced-motion: reduce)
{
  *, ::before, ::after
  {
    animation-delay: -1ms !important;
    animation-duration: 1ms !important;
    animation-iteration-count: 1 !important;
    background-attachment: initial !important;
    scroll-behavior: auto !important;
    transition-duration: 0s !important;
    transition-delay: 0s !important;
  }
}