Difference between revisions of "Character"
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==Creation== | ==Creation== | ||
{{see|text=Main Article:|[[Character Creation]]}} | {{see|text=Main Article:|[[Character Creation]]}} | ||
− | Upon adding a new character slot, the process of creating a character begins. This determines their characteristics, such as [[Hero]], [[Mastery]], appearance, and name. | + | Upon adding a new character slot, the process of creating a character begins. This determines their characteristics, such as [[Hero]], [[Mastery]], appearance, and name.<br> |
− | + | A player's Hero cannot be changed upon creation, but their mastery can change upon reaching [[Level#Max Level|Max Level]]. A character's and name can change. | |
==Progression== | ==Progression== | ||
{{see|[[Experience]]}} | {{see|[[Experience]]}} |
Revision as of 23:03, 18 March 2023
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A character is an avatar that represents a persona within Corepunk. These can either be controlled by the player or the game itself (referred to as a Non-Player Character, or an NPC). Usually, the term refers to the persona controlled by the player. Player-controlled characters are customized within the Character Creation process.
Creation
Upon adding a new character slot, the process of creating a character begins. This determines their characteristics, such as Hero, Mastery, appearance, and name.
A player's Hero cannot be changed upon creation, but their mastery can change upon reaching Max Level. A character's and name can change.
Progression
As player characters advance through Corepunk, they gain Experience until reaching a level cap of 40.
Upon reaching the level cap, one can still keep earning experience for weapon specialisation trees and talent trees. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively.