Difference between revisions of "Experience"

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Experience can be gained by killing enemies, completing [[quests]], [[Experience#Gathering|gathering]], and [[Experience#Crafting|crafting]]. Recently acquired experience is displayed to the right of the [[minimap]].
 
Experience can be gained by killing enemies, completing [[quests]], [[Experience#Gathering|gathering]], and [[Experience#Crafting|crafting]]. Recently acquired experience is displayed to the right of the [[minimap]].
 
===Gathering===
 
===Gathering===
{{see|[[Gathering]]}}
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{{see|Gathering}}
 
Experience and Mastery Experience are gained when the player uses all of their gathering attempts on a resource node. All experience is gained at once.<br>
 
Experience and Mastery Experience are gained when the player uses all of their gathering attempts on a resource node. All experience is gained at once.<br>
 
Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the [[quality]] of said item:
 
Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the [[quality]] of said item:
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===Crafting===
 
===Crafting===
{{see|[[Crafting]]}}
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{{see|Crafting}}
 
Experience and Mastery experience are gained upon crafting an item. Experience is awarded differently depending on the item.
 
Experience and Mastery experience are gained upon crafting an item. Experience is awarded differently depending on the item.
 
:{{arrow}}Crafted items with a [[Gear Score]] give experience equal to their Gear Score.
 
:{{arrow}}Crafted items with a [[Gear Score]] give experience equal to their Gear Score.
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====Consumables====
 
====Consumables====
{{see|[[Item#Types|Item#Types]]}}
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{{see|Item#Types}}
 
The experience given for crafting consumables is related to the consumable's Quality:
 
The experience given for crafting consumables is related to the consumable's Quality:
 
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{| class="wikitable"

Revision as of 18:42, 19 August 2023

Experience Icon.png Experience (exp, XP) is rewarded to the player for participating in and completing many in-game activities in Corepunk. Experience is used to increase Character Level and Mastery Level.

Acquisition

Experience can be gained by killing enemies, completing Quests, gathering, and crafting. Recently acquired experience is displayed to the right of the Minimap.

Gathering

Experience and Mastery Experience are gained when the player uses all of their gathering attempts on a resource node. All experience is gained at once.
Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the Quality of said item:

Quality Experience per Item
Common +2 Experience Icon.png
Uncommon +10 Experience Icon.png
Rare ??
Epic ??

Crafting

Experience and Mastery experience are gained upon crafting an item. Experience is awarded differently depending on the item.

Arrow.pngCrafted items with a Gear Score give experience equal to their Gear Score.
Arrow.pngChips and Runes both yield constant experience that does not scale with item Quality.
Arrow.pngQuest items yield +1 Experience Icon.png Experience experience.

Refined Items

The net experience given for refining items is related to the refined item's Quality:

Quality Experience
Common +5 Experience Icon.png
Uncommon ??
Rare ??
Epic ??

Consumables

See: Item

The experience given for crafting consumables is related to the consumable's Quality:

Quality Experience
Common +9 Experience Icon.png
Uncommon ??
Rare ??
Epic ??
Legendary ??

See Also