Difference between revisions of "Camp"
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===Imps=== | ===Imps=== | ||
Units: Imp servant (544 health), Imp firestarter (765 health), Imp witch (765 health) | Units: Imp servant (544 health), Imp firestarter (765 health), Imp witch (765 health) | ||
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Possible levels: 7 | Possible levels: 7 |
Revision as of 19:31, 18 August 2023
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“We are working on designing more vibrant and integrated camps that truly reflect the essence of these creatures and their lives within their environment.
Camps are small groups of 3-6 enemy characters. The enemies in any particular camp change after being killed, meaning there's no guarantee that the same enemies will respawn in the same location.
Types
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Boars
Fingi
Imps
Units: Imp servant (544 health), Imp firestarter (765 health), Imp witch (765 health)
Possible levels: 7
Mutant Rats
Units: Large Mutant Rat (650 approx. health), Mutant Rat (628 health), Small Rat Mutant (600 approx. health) Possible Levels: 7
Occultists
Units: Archer Occultist, Heavy Occultist, Shaman Occultist, Slayer Occultist, Spearman Occultist, Tank Occultist
Spiders
Units: Spider Baby lv5, Spider Fighter lv10, Spider Queen lv15