Difference between revisions of "Harmonic Trade-off (Medic)"

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{{about|the [[Medic]] [[Passive Talent]]|the [[Mage]] Passive Talent|Harmonic Trade-off (Mage)}}
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{{about|the Medic [[Passive Talent]]|the [[Mage]] Passive Talent|Harmonic Trade-off (Mage)}}
 
{{Passive Talent info|name=Harmonic Trade-off|branch=medic|order=3|tier=i|tooltip=Increases healing and shielding by '''10%''', but reduces damage by '''10%'''.}}
 
{{Passive Talent info|name=Harmonic Trade-off|branch=medic|order=3|tier=i|tooltip=Increases healing and shielding by '''10%''', but reduces damage by '''10%'''.}}
 
{{Version history table header|Medic}}
 
{{Version history table header|Medic}}
 
{{Version history table row|Original}}{{#var:name}} was added to the game.
 
{{Version history table row|Original}}{{#var:name}} was added to the game.
 
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{{Version history table footer}}

Latest revision as of 08:50, 16 June 2024

This article is about the Medic Passive Talent. For the Mage Passive Talent, see Harmonic Trade-off (Mage).
Harmonic Trade-off (Medic).png
Harmonic Trade-off
Branch Medic
Tier I

Increases healing and shielding by 10%, but reduces damage by 10%.

Increases healing and shielding by 10%, but reduces damage by 10%.
— In-game description

Version history[edit]

Patch Changes
Original Harmonic Trade-off was added to the game.