Difference between revisions of "Karma"
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− | The | + | The [[Karma System]] prevents abuse of Corepunk's open world Player versus Player (PvP) system. It's made up of [[Karma System#Karma Points|Karma Points]] that the so-called ''Aggressor'' accrues for killing other players. |
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==Karma Points== | ==Karma Points== | ||
− | + | Upon killing a player, the Aggressor receives '''Karma Points'''. The number of points received depends upon the difference between the [[level]] and equipment of the Aggressor and the defeated player. If you were attacked first, then you will not get karma points. Upon reaching a certain threshold, the Aggressor will become a [[Karma System#Criminal|Criminal]]. | |
+ | Karma Points can be decreased by completing various activities and [[quests]] in both the open world and instances. There is no cap to the maximum number of Karma Points a player can have. | ||
==Relationships== | ==Relationships== | ||
− | + | The Karma System uses 4 different player types: [[Karma System#Green|Green]], [[Karma System#White|White]], [[Karma System#Yellow|Yellow]], and [[Karma System#Red|Red]]. These colours appear on the player's hood, name, and healthbar. | |
+ | =====Green===== | ||
+ | Represents friendly players that are in your party or raid. '''Green''' players cannot be attacked. | ||
=====White===== | =====White===== | ||
− | + | Represents neutral players that are 3 or more levels below your current level. Criminal status is immediately achieved if you directly kill a '''White''' player, or you help the Aggressor in any way. | |
− | + | Both White and Yellow players can only be attacked if the Aggressor enables [[PvP Mode|PvP mode]]. | |
− | |||
=====Yellow===== | =====Yellow===== | ||
− | + | Represents neutral players that are 2 levels below you or higher. Killing a '''Yellow''' player yields Karma Points. | |
=====Red===== | =====Red===== | ||
− | + | Represents Criminal players. Criminals are prohibited from entering cities and towns, and most Non-Player Characters (NPCs) are hostile towards them. When killed, their Karma Points are reset, they drop a random equipped [[artifact]] or [[weapon]], and the killer gains [[Honor System#Honor Points|Honor Points]]. Some settlements are accessible to Criminal players, but these contain only basic services. | |
+ | The Criminal status is achieved by killing approximately 100 players of equal level. Upon becoming a Criminal, you will immediately be removed from your current party. | ||
==See also== | ==See also== | ||
* [[Honor System]] | * [[Honor System]] |
Revision as of 15:11, 1 August 2022
The Karma System prevents abuse of Corepunk's open world Player versus Player (PvP) system. It's made up of Karma Points that the so-called Aggressor accrues for killing other players.
Karma Points
Upon killing a player, the Aggressor receives Karma Points. The number of points received depends upon the difference between the Level and equipment of the Aggressor and the defeated player. If you were attacked first, then you will not get karma points. Upon reaching a certain threshold, the Aggressor will become a Criminal.
Karma Points can be decreased by completing various activities and Quests in both the open world and instances. There is no cap to the maximum number of Karma Points a player can have.
Relationships
The Karma System uses 4 different player types: Green, White, Yellow, and Red. These colours appear on the player's hood, name, and healthbar.
Green
Represents friendly players that are in your party or raid. Green players cannot be attacked.
White
Represents neutral players that are 3 or more levels below your current level. Criminal status is immediately achieved if you directly kill a White player, or you help the Aggressor in any way.
Both White and Yellow players can only be attacked if the Aggressor enables PvP mode.
Yellow
Represents neutral players that are 2 levels below you or higher. Killing a Yellow player yields Karma Points.
Red
Represents Criminal players. Criminals are prohibited from entering cities and towns, and most Non-Player Characters (NPCs) are hostile towards them. When killed, their Karma Points are reset, they drop a random equipped Artifact or Weapon, and the killer gains Honor Points. Some settlements are accessible to Criminal players, but these contain only basic services.
The Criminal status is achieved by killing approximately 100 players of equal level. Upon becoming a Criminal, you will immediately be removed from your current party.