Difference between revisions of "Character"
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==Progression== | ==Progression== | ||
{{see|Experience}} | {{see|Experience}} | ||
− | As player characters advance through Corepunk, they gain experience until reaching a level cap of 40. | + | As player characters advance through Corepunk, they gain [[experience]] until reaching a level cap of 40. |
Upon reaching the level cap, one can still keep earning experience for [[Weapon Specialization|weapon specialisation]] trees and talent trees. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively. | Upon reaching the level cap, one can still keep earning experience for [[Weapon Specialization|weapon specialisation]] trees and talent trees. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively. |
Revision as of 15:55, 3 August 2022
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A character is an avatar that represents a persona within Corepunk. These can either be controlled by the player or the game itself (referred to as a Non-Player Character, or an NPC). Usually, the term refers to the persona controlled by the player. These are customized within the Character Creation process that occurs whenever you create a new player character.
Creation
Upon using a new character slot, the process of creating a character begins. This determines their characteristics, such as Hero, Mastery, Passive Talents, appearance, and name.
Progression
As player characters advance through Corepunk, they gain Experience until reaching a level cap of 40.
Upon reaching the level cap, one can still keep earning experience for weapon specialisation trees and talent trees. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively.