Difference between revisions of "Skill info/Documentation"
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==Parameters== | ==Parameters== | ||
To denote changes to a value as the skill levels up, add a "/" between each levelled up stat. | To denote changes to a value as the skill levels up, add a "/" between each levelled up stat. | ||
− | + | {{parameter|order|Defines where the skill appears in a list.|}} | |
− | {{ | + | {{parameter|hero|The [[Hero]] the skill is from.}} |
− | + | {{parameter|mastery|The [[Weapon Mastery]] the skill is from.}} | |
− | {{ | + | {{parameter|description|A description of what the skill does.}} |
− | + | {{parameter|cast-time|The amount of time the skill takes to cast.|}} | |
− | {{ | + | {{parameter|cost|How much the skill costs to cast.|}} |
− | + | {{parameter|cost-type|What the skill costs.|}} | |
− | {{ | + | {{parameter|cooldown|How long it takes for the skill to be recast again.|}} |
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===Custom Attributes=== | ===Custom Attributes=== | ||
− | + | All parameters below are optional. If the parameter below is marked as required, it means the parameter is required to create the custom attribute. | |
− | + | {{parameter|name1 - name5|The name of the custom attribute.}} | |
− | {{ | + | {{parameter|value1 - value5|The value of the custom attribute.}} |
− | + | {{parameter|unit1 - unit5|The units of the custom attribute.|}} | |
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==Usage== | ==Usage== |
Revision as of 18:32, 25 February 2023
Description
Displays an information page about a Skill.
Parameters
To denote changes to a value as the skill levels up, add a "/" between each levelled up stat.
- hero: The Hero the skill is from.
- Required.
- mastery: The Weapon Mastery the skill is from.
- Required.
Custom Attributes
All parameters below are optional. If the parameter below is marked as required, it means the parameter is required to create the custom attribute.
Usage
{{skill info | order = 3 | icon = E (Berserker).png | hero = mercenary | mastery = berserker | description = The Berserker leaps into the target location, stunning all enemies within the blast radius for 1 second and dealing '''physical damage (Dexterity)'''. The leap generates 25 rage. | name1=Damage|value1=50/65/80/95/110/125/140/155/170/185/200/215 | cooldown = 15 }}