Difference between revisions of "Karma"
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The [[Karma System]] prevents abuse of Corepunk's open world Player versus Player (PvP) system. It's made up of [[Karma System#Acquisition|Karma Points]] that the so-called ''Aggressor'' accrues for killing other players. | The [[Karma System]] prevents abuse of Corepunk's open world Player versus Player (PvP) system. It's made up of [[Karma System#Acquisition|Karma Points]] that the so-called ''Aggressor'' accrues for killing other players. | ||
==Acquisition== | ==Acquisition== | ||
− | Upon killing a player, the Aggressor receives '''Karma Points'''. The number of points received depends upon the difference between the [[level]] and equipment of the Aggressor and the defeated player. If | + | Upon killing a player, the Aggressor receives '''Karma Points'''. The number of points received depends upon the difference between the [[level]] and equipment of the Aggressor and the defeated player. If a player was attacked first, they will not get Karma Points. If the accumulated Karma Points reaches a certain threshold, the Aggressor will become a [[Karma System#Criminal|Criminal]]. There is no maximum number of Karma Points a player can have. |
==Reduction== | ==Reduction== |
Revision as of 02:08, 4 March 2023
The Karma System prevents abuse of Corepunk's open world Player versus Player (PvP) system. It's made up of Karma Points that the so-called Aggressor accrues for killing other players.
Acquisition
Upon killing a player, the Aggressor receives Karma Points. The number of points received depends upon the difference between the Level and equipment of the Aggressor and the defeated player. If a player was attacked first, they will not get Karma Points. If the accumulated Karma Points reaches a certain threshold, the Aggressor will become a Criminal. There is no maximum number of Karma Points a player can have.
Reduction
Karma Points can be decreased by completing various activities and Quests in both the open world and instanced content.
Relationships
The Karma System defines 4 different player types: Green, White, Yellow, and Red. These colours appear on the player's name and healthbar and are not to be confused with Non-Player Character (NPC) healthbar colors.
Green
Represents friendly players that are in your party or raid. Green players cannot be attacked.
White
Represents neutral players that are 3 or more levels below your current level. Criminal status is immediately achieved if you directly kill a White player or help the Aggressor in any way.
White and Yellow players can only be attacked if the Aggressor enables PvP mode.
Yellow
Represents neutral players that are 2 levels below you or higher. Killing a Yellow player yields Karma Points.
Red
Represents Criminal players. Criminals are prohibited from entering cities and towns since most nearby NPCs are hostile towards Criminals. When killed, their Karma Points are reset, they drop a random equipped Artifact or Weapon, and the killer gains Honor Points. Some settlements are accessible to Criminal players, but these contain only basic services.
The Criminal status is achieved by killing approximately 100 players of equal level. Upon becoming a Criminal, you will immediately be removed from your current party.