Difference between revisions of "Quality"
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==Bonuses== | ==Bonuses== | ||
Higher-quality items have bonus attributes. The number of bonus attributes can be found by assigning each item quality to a number (with Common being 0 and Legendary being 4). This number represents the number of bonus attributes to items. | Higher-quality items have bonus attributes. The number of bonus attributes can be found by assigning each item quality to a number (with Common being 0 and Legendary being 4). This number represents the number of bonus attributes to items. | ||
− | :{{arrow}}Higher-quality | + | :{{arrow}}Higher-quality [[artifact]]s have bonus secondary attributes. |
− | :{{arrow}}Higher-quality | + | :{{arrow}}Higher-quality [[rune]]s have higher effect scale factors. The scale factors depend on the effect. |
− | :{{arrow}}Higher-quality | + | :{{arrow}}Higher-quality [[weapon]]s have bonus upgrade slots. |
+ | |||
==When Crafting== | ==When Crafting== | ||
[[Crafting|Crafted]] items are of common quality by default, with a chance of crafting an item with an increased quality (not including Legendary items). Items used in crafting must be of uncommon quality or higher. Using higher-quality items when crafting gives the resulting items different bonuses, depending on the [[profession]]. | [[Crafting|Crafted]] items are of common quality by default, with a chance of crafting an item with an increased quality (not including Legendary items). Items used in crafting must be of uncommon quality or higher. Using higher-quality items when crafting gives the resulting items different bonuses, depending on the [[profession]]. |
Revision as of 13:16, 4 March 2023
The Quality of an item represents its rarity. All non-consumable items have one of five possible qualities: Common, Uncommon, Rare, Epic, and Legendary.
Bonuses
Higher-quality items have bonus attributes. The number of bonus attributes can be found by assigning each item quality to a number (with Common being 0 and Legendary being 4). This number represents the number of bonus attributes to items.
- Higher-quality artifacts have bonus secondary attributes.
- Higher-quality runes have higher effect scale factors. The scale factors depend on the effect.
- Higher-quality weapons have bonus upgrade slots.
When Crafting
Crafted items are of common quality by default, with a chance of crafting an item with an increased quality (not including Legendary items). Items used in crafting must be of uncommon quality or higher. Using higher-quality items when crafting gives the resulting items different bonuses, depending on the Profession.
- Crafting with two rare items results in one bonus effect.
- Crafting with two epic items results in two bonus effects.
Alchemy
Since Alchemists craft consumable items, crafted items do not have a quality. Instead, the chance of crafting higher-quality consumables is replaced with a chance of crafting 1 or 2 additional consumables.
Construction
When higher-quality Artifacts are used in the Construction profession, bonus secondary statistics (abbreviated to Stats) will be added to the crafted artifact.
Mysticism
When crafting with higher-quality Runes in Mysticism, modifiers (i.e. bonus effects) are added to the resulting rune.
Weaponsmithing
When using higher-quality Weapons to craft in Weaponsmithing, the resulting weapon will have more standard Chip slots.
When using higher-quality items to craft chips, the resulting chip will have bonus effects.