Difference between revisions of "Butchering"

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==Nodes==
 
==Nodes==
 
{{see|text=Main Article:|[[Gathering#Types]]}}
 
{{see|text=Main Article:|[[Gathering#Types]]}}
[[File:Butchery Node.jpg|thumb|117px|A lower-tier [[Spiny Turtle]] node.]]
 
 
A butchery node can be identified with blood floating above a carcass.
 
A butchery node can be identified with blood floating above a carcass.
 
There are three tiers of carcass '''node''': Lower, Middle, and Prime.
 
There are three tiers of carcass '''node''': Lower, Middle, and Prime.
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The possible resources a butchery node can yield are shown below:
 
The possible resources a butchery node can yield are shown below:
 
{| class="wikitable"
 
{| class="wikitable"
!Tier!!Appearance!!Resources
+
!Tier!!Appearance
 
|-
 
|-
|Lower||[[Butchery Node.jpg]]
+
|Lower||[[File:Butchery Node.jpg|100px]]
 
|-
 
|-
 
|Middle
 
|Middle
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|Prime
 
|Prime
 
|}
 
|}
{{clear|right}}
 
 
 
==Workbench==
 
==Workbench==
 
{{see|[[Workbench]]}}
 
{{see|[[Workbench]]}}

Revision as of 19:04, 7 March 2023

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Butchery is a Gathering Profession that allows the player to harvest resources from the carcasses of low-level creatures.

Nodes

See: [[Gathering]]

A butchery node can be identified with blood floating above a carcass. There are three tiers of carcass node: Lower, Middle, and Prime.

Resources

The possible resources a butchery node can yield are shown below:

Tier Appearance
Lower Butchery Node.jpg
Middle
Prime

Workbench

See: [[Workbench]]

Nearby Butchery Workbenches can be identified with the Butchering Icon.png icon on the Minimap.
Items that can be refined using the workbench can be seen below. Players require 5 of any resource to refine it.

Resource Refined Into
Xiphoid Process Bio-Compatible Material
Animal Fat Cosmetic Fat
? Jewellery Bone
? Nerve Endings