Difference between revisions of "Shaman"

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* [[List of skills]]
 
* [[List of skills]]
 
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[[Category:Masteries]]
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[[Category:Warmonger Masteries]]

Revision as of 23:50, 2 April 2023

Shamans are melee fighters, coming from a kindred of orcs who can talk with animal spirits and command the elements. They wield different types of fist weapons to devastating effect. Their basic attacks will mark their enemies, and the mark can empower Shamans’ other abilities.

The Shaman is a Warmonger Mastery that wield fist weapons.

Abilities

The Shaman's abilities can be seen below:

Rip Apart.png
Rip Apart
The Shaman leaps toward the target, dealing physical damage ( Attack Power Icon.png Attack Power). The following 4 basic attacks each reduce the enemy's Armor Icon.png Armor and Magic Resist Icon.png Magic Resistance by 5 for 6 seconds. Empowerment (costs 5 charges of elemental power): The target is immobilised for 2 seconds.
Totemic Fury.png
Totemic Fury
Passive: The wolf's Attack Speed Icon.png Attack Speed and ? Movement Speed are increased.

Active (costs 5 charges of elemental power): Summon a totem within a 6-meter radius for 8 seconds. The type of totem deployed depends on the state of Elemental Mastery:

Fire: Deals magic damage to enemies within an 8-meter radius every 0.75 seconds.
Water: Restores Health Icon.png Health to the Shaman and nearby allies within an 8-meter radius every 0.75 seconds.
Earth: Enhances the Shaman's attacks (Attack Power Icon.png Attack Power) within an 8-meter radius. Allies receive 50% of the enhancement.
Lightning Strike.png
Lightning Strike
The Shaman hits the target with a lightning bolt, dealing magic damage ( Spell Power Icon.png Spell Power).
Empowerment (costs 5 charges of elemental power): Cast time is instant.
Summon Dire Wolf.png
Summon Dire Wolf
The Shaman summons a wolf. The wolf's Health Icon.png Health, Armor Icon.png Armor, and Magic Resist Icon.png Magic Resistance equal 50% (Spirit) of the Shaman's respective attributes. The wolf deals physical damage (Attack Power Icon.png Attack Power) and upon death, the Shaman loses 30% Health Icon.png Health. Holding the ability will remove the wolf.
Upon reactivation:
Targeting an enemy makes the wolf bite the target, dealing bonus magic damage (Spell Power Icon.png Spell Power) for every 5 basic attacks.
Targeting the Shaman makes the wolf return to them.
Targeting the wolf heals the wolf by 3% Health Icon.png Health and damages the Shaman by 1% Health Icon.png Health every second for 5 seconds.
Targeting the ground makes the wolf move to the target location. The wolf returns to the Shaman if they travel 20 meters away from the wolf.
Elemental Mastery.png
Elemental Mastery
The Shaman's basic attacks grant a stack that gives +5% Attack Speed Icon.png Attack Speed (with a maximum of 5 stacks). Upon reaching 5 stacks, the following basic attack deals bonus magic damage ( Spell Power Icon.png Spell Power) and empowers abilities used on the enemy.

See also