Difference between revisions of "Camp"

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[[Camp|Camps]] are small groups of 3-6 enemy characters. The enemies in any particular camp change after being killed, meaning there's no guarantee that the same enemies will respawn in the same location.
 
[[Camp|Camps]] are small groups of 3-6 enemy characters. The enemies in any particular camp change after being killed, meaning there's no guarantee that the same enemies will respawn in the same location.
 
 
==Types==
 
==Types==
 
===Imps===
 
===Imps===
Found near: [[Leithana]]
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Units: Imp servant (544 health), Imp firestarter (765 health), Imp witch (765 health)
 
 
 
Possible [[level]]s: 7
 
Possible [[level]]s: 7
====Variant 1====
 
2 Imp servants (544 health), Imp firestarter (765 health)
 
====Variant 2====
 
2 Imp servants (544 health), Imp witch (765 health)
 
 
 
===Leaves===
 
===Leaves===
Found near: Leithana
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{{blockquote|These dangerous monsters are the result of chemical experiments that went wrong.|https://corepunk.com/en/news/article/48}}
 
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Units: Leaf Beetle (544 health), Leaf Cicada (862 health), Leaf Cricket (628 health)
 
Possible levels: 7
 
Possible levels: 7
 
Contains: 2 Leaf Beetles (544 health), Leaf Cicada (862 health), Leaf Cricket (628 health)
 
 
 
===Mutant Rats===
 
===Mutant Rats===
Found near: Leithana
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Units: Large Mutant Rat (650 approx. health), Mutant Rat (628 health), Small Rat Mutant (600 approx. health)
 
 
 
Possible Levels: 7
 
Possible Levels: 7
 
1 Large Mutant Rat (650 approx. health), 1 Mutant Rat (628 health), 2 Small Rat Mutant (600 approx. health)
 
 
 
===Occultists===
 
===Occultists===
Consists of: Archer Occultist, Heavy Occultist, Shaman Occultist, Slayer Occultist, Spearman Occultist, Tank Occultist
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Units: Archer Occultist, Heavy Occultist, Shaman Occultist, Slayer Occultist, Spearman Occultist, Tank Occultist
Exists in: Groups of 3, 4, or 6. The group of 6 contains one of each occultist whereas groups of 3 and 4 can contain up to 2 of the same occultist.
 
 
===Spiders===
 
===Spiders===
Found near: Leithana
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Units: Spider Baby lv5, Spider Fighter lv10, Spider Queen lv15
 
 
====Variant 1====
 
4 Spider Baby lv5, Spider Fighter lv10
 
====Variant 2====
 
2 Spider Fighters lv10, Spider Queen lv15
 

Revision as of 13:04, 23 May 2023

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Camps are small groups of 3-6 enemy characters. The enemies in any particular camp change after being killed, meaning there's no guarantee that the same enemies will respawn in the same location.

Types

Imps

Units: Imp servant (544 health), Imp firestarter (765 health), Imp witch (765 health) Possible levels: 7

Leaves

"These dangerous monsters are the result of chemical experiments that went wrong."

Units: Leaf Beetle (544 health), Leaf Cicada (862 health), Leaf Cricket (628 health) Possible levels: 7

Mutant Rats

Units: Large Mutant Rat (650 approx. health), Mutant Rat (628 health), Small Rat Mutant (600 approx. health) Possible Levels: 7

Occultists

Units: Archer Occultist, Heavy Occultist, Shaman Occultist, Slayer Occultist, Spearman Occultist, Tank Occultist

Spiders

Units: Spider Baby lv5, Spider Fighter lv10, Spider Queen lv15