Difference between revisions of "Camp"
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[[Camp|Camps]] are small groups of 3-6 enemy characters. The enemies in any particular camp change after being killed, meaning there's no guarantee that the same enemies will respawn in the same location. | [[Camp|Camps]] are small groups of 3-6 enemy characters. The enemies in any particular camp change after being killed, meaning there's no guarantee that the same enemies will respawn in the same location. | ||
==Types== | ==Types== | ||
+ | ===Archosaurs=== | ||
+ | Units: Archosaur, Hatchling Archosaur | ||
+ | Possible [[level]]s: 20 | ||
===Imps=== | ===Imps=== | ||
Units: Imp servant (544 health), Imp firestarter (765 health), Imp witch (765 health) | Units: Imp servant (544 health), Imp firestarter (765 health), Imp witch (765 health) | ||
− | Possible | + | Possible levels: 7 |
===Leaves=== | ===Leaves=== | ||
{{blockquote|These dangerous monsters are the result of chemical experiments that went wrong.|https://corepunk.com/en/news/article/48}} | {{blockquote|These dangerous monsters are the result of chemical experiments that went wrong.|https://corepunk.com/en/news/article/48}} |
Revision as of 13:05, 11 August 2023
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Camps are small groups of 3-6 enemy characters. The enemies in any particular camp change after being killed, meaning there's no guarantee that the same enemies will respawn in the same location.
Types
Archosaurs
Units: Archosaur, Hatchling Archosaur Possible levels: 20
Imps
Units: Imp servant (544 health), Imp firestarter (765 health), Imp witch (765 health) Possible levels: 7
Leaves
Units: Leaf Beetle (544 health), Leaf Cicada (862 health), Leaf Cricket (628 health) Possible levels: 7
Mutant Rats
Units: Large Mutant Rat (650 approx. health), Mutant Rat (628 health), Small Rat Mutant (600 approx. health) Possible Levels: 7
Occultists
Units: Archer Occultist, Heavy Occultist, Shaman Occultist, Slayer Occultist, Spearman Occultist, Tank Occultist
Spiders
Units: Spider Baby lv5, Spider Fighter lv10, Spider Queen lv15