Difference between revisions of "Efficiency"
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− | {{quotation| | + | {{quotation|We're not advocates of rigid distinctions. [...] players can only gather the rarest resources and craft the best items if they focus on one gathering profession and one crafting profession. To do this, [we've introduced] efficiency.|Corepunk Gameplay Video #4: Professions|https://www.youtube.com/watch?v{{=}}Pfpidpblj8s&t{{=}}312s}} |
[[Efficiency]] is a percentage measure of how focused a player is on a single [[profession]]. 100% efficiency is shared among [[:Category:Gathering Professions]], and a different 100% efficiency is shared among all [[:Category:Crafting Professions]]. | [[Efficiency]] is a percentage measure of how focused a player is on a single [[profession]]. 100% efficiency is shared among [[:Category:Gathering Professions]], and a different 100% efficiency is shared among all [[:Category:Crafting Professions]]. | ||
==Factors Affecting Efficiency== | ==Factors Affecting Efficiency== | ||
Upon increasing the efficiency of a profession, the non-zero efficiency of the '''least-used''' profession of the same type decreases by the same amount. If the efficiency of the least-used profession reaches zero during the decrease, the remaining efficiency will be taken from the next least-used profession, and so on.<br> | Upon increasing the efficiency of a profession, the non-zero efficiency of the '''least-used''' profession of the same type decreases by the same amount. If the efficiency of the least-used profession reaches zero during the decrease, the remaining efficiency will be taken from the next least-used profession, and so on.<br> | ||
Efficiency increases when [[gathering]] from resource nodes with the same tier as the corresponding profession's [[Mastery Level]], or when [[crafting]] items with high enough [[Gear Score]] compared to the corresponding profession's Mastery Level. | Efficiency increases when [[gathering]] from resource nodes with the same tier as the corresponding profession's [[Mastery Level]], or when [[crafting]] items with high enough [[Gear Score]] compared to the corresponding profession's Mastery Level. | ||
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==Bonuses== | ==Bonuses== | ||
Upon increasing a profession's mastery level, that profession will recieve various bonuses.<br> | Upon increasing a profession's mastery level, that profession will recieve various bonuses.<br> |
Revision as of 14:40, 11 August 2023
“We're not advocates of rigid distinctions. [...] players can only gather the rarest resources and craft the best items if they focus on one gathering profession and one crafting profession. To do this, [we've introduced] efficiency.
Efficiency is a percentage measure of how focused a player is on a single Profession. 100% efficiency is shared among Gathering Professions, and a different 100% efficiency is shared among all Crafting Professions.
Factors Affecting Efficiency
Upon increasing the efficiency of a profession, the non-zero efficiency of the least-used profession of the same type decreases by the same amount. If the efficiency of the least-used profession reaches zero during the decrease, the remaining efficiency will be taken from the next least-used profession, and so on.
Efficiency increases when Gathering from resource nodes with the same tier as the corresponding profession's Mastery Level, or when Crafting items with high enough Gear Score compared to the corresponding profession's Mastery Level.
Bonuses
Upon increasing a profession's mastery level, that profession will recieve various bonuses.
In gathering professions, higher efficiency yields a higher chance of identifying a rarer resource, and reduces the chance of failing the collection of a resource.
In crafting professions, higher efficiency increases the chance of crafting items with higher gear score.
Upon reaching level 40, players will gain access to unique profession-specific bonuses if they reach 100% efficiency in that profession.