Difference between revisions of "Camp"

m (→‎Leaves: blockquote update)
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==Types==
 
==Types==
 
===Archosaurs===
 
===Archosaurs===
Units: Archosaur, Hatchling Archosaur
+
Units: [[Archosaur]], Hatchling Archosaur
  
 
Possible [[level]]s: 20
 
Possible [[level]]s: 20
 +
 
===Imps===
 
===Imps===
 
Units: Imp servant (544 health), Imp firestarter (765 health), Imp witch (765 health)
 
Units: Imp servant (544 health), Imp firestarter (765 health), Imp witch (765 health)

Revision as of 12:14, 15 August 2023

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We are working on designing more vibrant and integrated camps that truly reflect the essence of these creatures and their lives within their environment.

Camps are small groups of 3-6 enemy characters. The enemies in any particular camp change after being killed, meaning there's no guarantee that the same enemies will respawn in the same location.

Types

Archosaurs

Units: Archosaur, Hatchling Archosaur

Possible levels: 20

Imps

Units: Imp servant (544 health), Imp firestarter (765 health), Imp witch (765 health)

Possible levels: 7

Leaves

"These dangerous monsters are the result of chemical experiments that went wrong."

Units: Leaf Beetle (544 health), Leaf Cicada (862 health), Leaf Cricket (628 health)

Possible levels: 7

Mutant Rats

Units: Large Mutant Rat (650 approx. health), Mutant Rat (628 health), Small Rat Mutant (600 approx. health) Possible Levels: 7

Occultists

Units: Archer Occultist, Heavy Occultist, Shaman Occultist, Slayer Occultist, Spearman Occultist, Tank Occultist

Spiders

Units: Spider Baby lv5, Spider Fighter lv10, Spider Queen lv15