Difference between revisions of "Recipe"
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<!-- | <!-- | ||
SET PROPERTIES | SET PROPERTIES | ||
− | -->{{#if:{{{name}}}|<!-- if there is a name parameter don't set any properties | + | -->{{#if:{{{name|}}}|<!-- if there is a name parameter don't set any properties |
-->|{{#subobject:Recipe{{#var:recipe count}}<!-- create object for specific recipe (one item may have multiple recipes) | -->|{{#subobject:Recipe{{#var:recipe count}}<!-- create object for specific recipe (one item may have multiple recipes) | ||
-->|Has crafted using={{#var:crafted using}}<!-- set 'Has crafted using' property | -->|Has crafted using={{#var:crafted using}}<!-- set 'Has crafted using' property |
Revision as of 23:08, 20 August 2023
Description
Creates a table defining a recipe or refinery. Used in the 'Acquisition' section of most items. The 'Used In' section of items will be filled in automatically by {{used in}}.
Usage
{{Recipe|<name=name>|<icon=icon>|<crafted using=crafted using>|<learned from=learned from>|<ingredients=ingredients>|<quantity=quantity>|<quality=quality>|<professions=professions>}}
Parameters
- icon: The item's icon.
- Optional. Defaults to '
{{PAGENAME}}.png
'. - Notes: Only use if the icon name differs from the name of the page.
- name: The name of the item created.
- Optional. Defaults to '
{{PAGENAME}}
'. - Notes: Only use if the item name differs from the name of the page.
- crafted using: The comma-separated list of objects that the player must interact with to use the recipe.
- Optional. Defaults to '
[profession1]#Workbench, [profession2]#Workbench, etc
'. - Notes: e.g. '
Alchemy#Workbench
'.
- learned from: The source that the recipe is learned from.
- Optional.
- Notes: Set to '
Automatic
' if learnt by default.