Difference between revisions of "Experience"

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(Killing enemies section)
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==Acquisition==
 
==Acquisition==
 
Experience can be gained by killing enemies, completing [[quests]], [[Experience#Gathering|gathering]], and [[Experience#Crafting|crafting]]. Recently acquired experience is displayed to the right of the [[minimap]].
 
Experience can be gained by killing enemies, completing [[quests]], [[Experience#Gathering|gathering]], and [[Experience#Crafting|crafting]]. Recently acquired experience is displayed to the right of the [[minimap]].
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===Killing Enemies===
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The amount of experience gained from killing enemies uses the same system as that of [[Butchery]]. The experience gained from '''Middle'''-tier enemies is determined, then:
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:{{arrow}}'''Lower'''-tier enemies provide 50% less experience than that of '''Middle'''-tier.
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:{{arrow}}'''Prime'''-tier enemies provide 50% more experience than that of '''Middle'''-tier.
 
===Gathering===
 
===Gathering===
 
{{see|Gathering}}
 
{{see|Gathering}}

Revision as of 19:23, 6 January 2024

Experience Icon.png Experience (exp, XP) is rewarded to the player for participating in and completing many in-game activities in Corepunk. Experience is used to increase Character Level and Mastery Level.

Acquisition

Experience can be gained by killing enemies, completing Quests, gathering, and crafting. Recently acquired experience is displayed to the right of the Minimap.

Killing Enemies

The amount of experience gained from killing enemies uses the same system as that of Butchery. The experience gained from Middle-tier enemies is determined, then:

Arrow.pngLower-tier enemies provide 50% less experience than that of Middle-tier.
Arrow.pngPrime-tier enemies provide 50% more experience than that of Middle-tier.

Gathering

Experience and Mastery Experience are gained when the player uses all of their gathering attempts on a resource node. All experience is gained at once.
Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the Quality of said item:

Quality Experience per Item
Common +2 Experience Icon.png
Uncommon +10 Experience Icon.png
Rare ??
Epic ??

Crafting

Experience and Mastery experience are gained upon crafting an item. Experience is awarded differently depending on the item.

Arrow.pngCrafted items with a Gear Score give experience equal to their Gear Score.
Arrow.pngChips and Runes both yield constant experience that does not scale with item Quality.
Arrow.pngQuest items yield +1 Experience Icon.png Experience experience.

Refined Items

The net experience given for refining items is related to the refined item's Quality:

Quality Experience
Common +5 Experience Icon.png
Uncommon ??
Rare ??
Epic ??

Consumables

See: Item

The experience given for crafting consumables is related to the consumable's Quality:

Quality Experience
Common +9 Experience Icon.png
Uncommon ??
Rare ??
Epic ??
Legendary ??

See Also