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E
The Berserker leaps into the target location, stunning all enemies within the blast radius for 1 second and dealing '''physical damage (Dexterity)'''.<br> The leap generates 25 rage.  +
Q
The Berserker throws an axe at the target location, decreasing movement speed and dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to all enemies it passes through. Picking up the axe gives reduces this ability's cooldown by 3 seconds.<br> The damage dealt is increased by 20% if the Berserker's rage is greater than 49.  +
R
The Berserker uses all accumulated rage, increasing '''attack speed (Dexterity)''' by 20% and damage dealt by 30% (Strength) over 10 seconds.<br> Whilst the ability is active, the Berserker gains twice as much rage.  +
S
The Berserker's basic attack generates 7 rage (critical damage generates 14 rage).<br> The Berserker has a 20% chance to land an additional hit after the basic attack.<br> The Berserker's <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]] is based upon their <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]].  +
M
The Blast Medic has 3 different effects, which replace each other every 10 seconds. Upon activation, the current effect is triggered.<br> Passive Effects:<br> <span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> Outgoing healing increased by 30%.<br> <span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> The next 3 basic attacks are delivered with 300% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]].<br> <span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> The next ability deals +30% magic damage.<br><br> '''Weapon Specialization Bonus''': -1 mana cost  +
F
The Blast Medic sends a drone to a target. The drone is active for 10 seconds. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If the Blast Medic targets themselves, incoming damage will be <span style="cursor: help; border-bottom: 1px dotted silver;" title="30% + 20% Spell Power">'''decreased'''</span> and 20% will be reflected. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If the target is an ally: they will gain bonus <span style="cursor: help; border-bottom: 1px dotted silver;" title="10% + 5% Spell Power">'''<span style="position: relative; top: -2px;">[[File:Movement Speed_Icon.png|25px|link=]]</span> Movement Speed'''</span> are periodically <span style="cursor: help; border-bottom: 1px dotted silver;" title="90 + 120% Spell Power">'''healed'''</span>. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If the target is an enemy: they take an additional <span style="cursor: help; border-bottom: 1px dotted silver;" title="10 + 20% Spell Power">'''magic damage'''</span>.  +
D
The Blast Medic sends a duplicate in the target direction, dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="20/35/50/65/80/95 + 100% Spell Power">'''magic damage'''</span> to all enemies and <span style="cursor: help; border-bottom: 1px dotted silver;" title="30/50/70/90/110/130 + 100% Spell Power">'''healing'''</span> to all allies the duplicate collides with. Upon reactivation, the Blast Medic swaps places with the duplicate.<br> '''Weapon Specialization Bonus''': +1s clone lifespan.  +
B
The Blast Medic throws a bomb to the target area. Enemies take <span style="cursor: help; border-bottom: 1px dotted silver;" title="30/50/70/90/110/130 + 60%/70%/80%/90%/100%/110% Weapon Damage + 50% Spell Power">'''physical damage'''</span> and are blinded for 2 seconds. The Blast Medic and 4 other allies within the blast radius gain a <span style="cursor: help; border-bottom: 1px dotted silver;" title="30/50/70/90/110/130 + 100% Heal and Shield Power">'''shield'''</span> for 20 seconds.<br> '''Weapon Specialization Bonus''': +0.2s blind duration.  +
R
The Blast Medic throws a bomb, dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="20/30/60/80/100/120 + 60%/70%/80%/90%/100%/110% Spell Power">'''magic damage'''</span> to enemies and <span style="cursor: help; border-bottom: 1px dotted silver;" title="20/40/60/80/100/120 + 60%/70%/80%/90%/100%/110% Heal and Shield Power">'''heals'''</span> allies. The bomb ricochets across three different targets. Each ricochet decreases damage and healing by 10%.<br> '''Weapon Specialization Bonus''': -0.1s cast time.  +
S
The Cleric gains stacks when attacking enemies, increasing ability damage by 2%. Charges stack up to 5 times and their cooldown resets when any abilities are used. Upon activation, stacks are reset and basic attacks deal additional magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) for 10 seconds.  +
W
The Cleric releases a light wave in front of them, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and reducing enemy <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] (Spirit) and <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] (Spirit). Targets are rooted for 1.5 seconds.  +
E
The Cleric shields ( <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]]) themselves or an ally. The shield absorbs all incoming damage. If the shield has 2 or more strength points upon its expiration, it explodes, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and stunning enemies in a 2.5 meter radius around the shielded ally.  +
Q
The Cleric strikes their enemy, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). An energy zone is created around the enemy where allies gain periodic healing (Spirit). If the Cleric is inside the zone, the ability can be reactivated: The zone explodes, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to enemies. The zone disappears after the explosion.  +
E
The Commando fires a piercing shell in the target direction, hitting all enemies in its path. Enemies take '''physical damage''' ( <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]]) and gain a stack of armor reduction for 5 seconds (with a maximumn of 3 stacks). The stacks refresh for each hit.<br> '''Empowerment''': critical damage power increased by 50%; enemies are knocked back and get the maximum amount of armor reduction stacks.  +
Q
The Commando fires a torrent of shots at the target direction for 3 seconds. Every 0.5 seconds ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]), enemies hit take physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). The Commando can move whilst shooting.<br> '''Empowerment''': +10% <span style="position: relative; top: -2px;">[[File:Physical Crit Chance_Icon.png|25px|link=Physical Crit Chance]]</span> [[Physical Crit Chance|Physical Crit Chance]].  +
S
The Commando has no cooldown on abilities, instead consuming 1 ammo. The Commando has 4 ammo in stock.<br> Upon activation, the Commando's minigun is reloaded, taking 4 seconds ( <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]]).  +
R
The Commando mounts their minigun on the ground, unable to move. The damage they deal increases, and their abilities are empowered and have an increased range.<br> Upon reactivation, they Commando picks up the minigun again.  +
W
The Commando throws a smoke canister, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to enemies in the target area. Enemies have their sight range reduced, and while they're in the range of smoke and their movement speed is reduced by 50%.<br> '''Empowerment''': all enemies hit are rooted (Spirit).  +
R
The Crusader creates a field on the ground. Enemies within the field can't use movement abilities, and allies within the field take reduced damage. When anyone passes through the field: they will either be disarmed (Spirit) and take magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) if they are an enemy, or gain movement speed (Spirit) if they are an ally.  +
Q
The Crusader flings a chain in the target direction, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to the first enemy it hits and dragging them back to the Crusader. Enemies are taunted for 2 seconds.  +