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This text property identifies a description.
E
The Crusader raises their shield, blocking the first attack or ability. If damage had been blocked, the Crusader can recast the ability: Enemies in front of the Crusader are damaged, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) and decreasing enemy movement speed. +
Q
The Defender empowers their next basic attack for 7 seconds. Empowered basic attacks deal more physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]), and give the Defender a stack which reduces incoming damage ( <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]], <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]]) by 3% for 10 seconds (with a maximum of 5 stacks). +
S
The Defender gains bonus <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] and +5/10 <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] (Vitality) for each enemy within 3 meters of them. +
E
The Defender jumps to the target location, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) upon landing and taunting all enemies for 2 seconds. +
R
The Defender raises their '''shield''', reflecting all incoming damage to the enemy. The Defender is still able to move while reflecting the damage and becomes immune to crowd control and damage. They create an area behind them in which allies take '''reduced incoming damage (Spirit)'''. +
W
The Defender throws their shield at the target, stunning (Spirit) them. Upon collision, it ricochets several times, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). +
C
The Destroyer dashes to the target area, dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="20/40/60/80/100/120 + 60%/70%/80%/90%/100%/110% Attack Power">'''physical damage'''</span> to enemies in the area in front of them.<br>
'''Weapon Specialization Bonus''': +0.2m range. +
The Destroyer jumps to the target location, dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="70 + 100% Attack Power">'''physical damage'''</span> and stunning enemies for 2 seconds upon landing. +
W
The Destroyer shouts, increasing their <span style="cursor: help; border-bottom: 1px dotted silver;" title="10%/11%/12%/13%/14%/15% + 4% Spell Power">'''<span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=]]</span> Attack Power'''</span> and <span style="cursor: help; border-bottom: 1px dotted silver;" title="10%/11%/12%/13%/14%/15% + 4% Spell Power">'''<span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=]]</span> Health'''</span> for 20 seconds.<br>
'''Weapon Specialization Bonus''': +1% to bonus effects. +
C
The Destroyer spins in the target direction. It deals <span style="cursor: help; border-bottom: 1px dotted silver;" title="30/50/90/110/130 + 80%/90%/100%/110%/120%/130% Physical Damage">'''physical damage'''</span> to all hit enemies. Enemies in the outer ring of impact are dealt 30% additional damage. +
R
The Engineer gains maximum combo points and a shield equal to 20% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]] of their maximum <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]]. For the next 7 seconds, the Engineer generates twice as many combo points.<br>
While the ability is active, the Engineer can remotely choose their turrets' targets. +
W
The Engineer places an automatic turret that deals '''magic damage (Spell Power)''' to all enemies in front of it (2 turrets maximum).<br>
If a second turret is nearby, the two will connect, creating an electric beam that reduces enemies' '''movement speed''' by 40% and '''increases''' allies' '''movement speed''' by 30%.<br>
When placed, turrets have a durability level of 2 (out of a maximum of 4). Turret durability levels decrease over time and when it is damaged. Each durability level increases the damage the turret deals by 15%. The turret is destroyed when its durability level reaches 0. +
Q
The Grenadier either pushes an enemy, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]); or pulls an ally to the Grenadier, increasing their movement speed (Spirit) for 3 seconds. +
E
The Grenadier throws a bomb in the target area. Enemies within the blast radius take magic damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]).
If the ability hits at least one enemy, the Grenadier gets a stack of increased spell power for 10 seconds (with a maximum of 5 stacks). The stack duration refreshes if the enemy is hit again. +
W
The Grenadier throws a grenade at the target. It explodes after 2 seconds.
<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If stuck to an ally: Allies caught in the blast radius gain bonus <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] (Intelligence) and lower cast times (Intelligence) for their abilities.<br>
<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If stuck to an enemy: It deals magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and decreases enemy movement speed (Spirit) within the blast radius (with an additional 50% damage to the primary target). +
The Hand of the Light fires a beam of light to the target area. Enemies struck by the beam take magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and their movement speed ( <span style="position: relative; top: -2px;">[[File:Tenacity_Icon.png|25px|link=Tenacity]]</span> [[Tenacity|Tenacity]]) is reduced. Allies touching the beam have movement speed reduction effects removed. If a target is hit, they ability can be reactivated to shield (Spirit) themselves or their allies. +
Q
The Hand of the Light hits with a powerful strike, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) and decreasing resistances for enemies in the area in front of them. +
R
The Hand of the Light raises their weapon and smashes it on the ground, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]], <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to enemies in the surrounding area. The Hand of the Light can move whilst charging the ability, and the damage dealt is based upon charge time. +
E
The Hand of the Light targets an enemy. After 5 seconds, the target is dealt true damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and an additional 10% (Vitality) of all damage received during the 5 seconds. +
S
The Infiltrator jumps to the target area, dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="50/100/150/200/250/250 + 90%/100%/110%/120%/130%/130% Attack Power">'''physical damage'''</span> to enemies in a 2-meter radius.<br>
If the target enemy's health is less than or equal to 5% + 2% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span>, the ability instantly kills them. If an enemy was killed using the ability, the ability cooldown resets. +