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M
The Infiltrator throws a mine in the target location. After 1 second, the mine becomes invisible for the next 30 seconds.<br> The mine detonates if an enemy is within 2-meter radius from the mine, and detonates instantly if an enemy is within 1 meter. Upon detonation, <span style="cursor: help; border-bottom: 1px dotted silver;" title="25/45/65/85/105/125">'''magical damage'''</span> is dealt in a 2-meter radius and enemies are slowed for 3 seconds. Only one mine can be active at once. '''Weapon Specialization Bonus''': +3s to mine invisibility duration.  +
C
The Infiltrator throws a satchel of grenades in the target direction. All enemies in the blast area take <span style="cursor: help; border-bottom: 1px dotted silver;" title="10/25/40/55/70/85">'''magic damage'''</span>. Enemies are additionally rooted for 2 seconds.  +
U
The Legionary removes all Crowd Control effects. They take <span style="cursor: help; border-bottom: 1px dotted silver;" title="50% + 2%">'''reduced damage'''</span> and gain <span style="cursor: help; border-bottom: 1px dotted silver;" title="10% + 5% Attack Power">'''bonus <span style="position: relative; top: -2px;">[[File:Movement Speed_Icon.png|25px|link=]]</span> Movement Speed'''</span> for 10 seconds.<br> The Legionary restores 10% of their missing <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] on enemy kill or assist.  +
S
The Legionary smashes enemies in front of them with their shield, dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="20/35/50/65/80/95 + 60%/70%/80%/90%/100%/110% Attack Power + 50% Armor">'''physical damage'''</span>. Enemies are knocked back, made vulnerable for 5 seconds, and interrupted.<br> '''Weapon Specialization Bonus''': +0.5s vulnerability duration.  +
The Legionary throws a spear in the target direction, dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="20/40/60/80/100/120 + 60%/70%/80%/90%/100%/110% Attack Power">'''physical damage'''</span> to enemies in its path and taunting vulnerable enemies for 2 seconds.<br> '''Weapon Specialization Bonus''': +0.3m range.  +
C
The Legionary throws the nearest ally or enemy to the target area. Enemies in the area take <span style="cursor: help; border-bottom: 1px dotted silver;" title="8% + 5% Attack Power of target's maximum health">'''physical damage'''</span>. Thrown enemies take damage, and vulnerable enemies within a 2.5m radius are stunned for 2 seconds.  +
R
The Pyromancer calls a meteor to the target area, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and stunning enemies for 2 seconds (Spirit).<br> '''Additional effect''': The meteor gets x2 <span style="position: relative; top: -2px;">[[File:Area Effect_Icon.png|25px|link=Area Effect]]</span> [[Area Effect|Area Effect]].  +
W
The Pyromancer creates a demonic portal for 3 seconds. The portal slows enemies and starts to pull them in. When the effect ends, the portal deals magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]), pulls the enemies to its center, and roots them for 1.5 seconds (Spirit).<br> '''Additional effect''': Affected enemies are set on fire and take magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) for 3 seconds.  +
E
The Pyromancer dashes to the target location, creating a fire trail for 2 seconds (Spirit), dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) over time. Upon reactivation, the Pyromancer returns to their starting location.<br> '''Additional effect''': Upon dashing, the Pyromancer explodes, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to nearby enemies.  +
Q
The Pyromancer throws a fireball, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to an enemy.<br> '''Additional effect''': The fireball deals magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to nearby enemies. The skill's range is increased by 3 meters.  +
A
The Ranger fires a volley of arrows, dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="20/40/60/80/100/120 + 60%/70%/80%/90%/100%/110% Attack Power + 5% missing health">'''physical damage'''</span> and slowing enemies by 20% for 3 seconds.<br> '''Weapon Specialization Bonus''': +2% slow.  +
N
The Ranger fires an arrow with in the target direction, dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="15/25/35/45/55/65 + 70% Attack Power">'''physical damage'''</span> and [[immobile|immobilising]] the first hit enemy for 3 seconds.<br> '''Weapon Specialization Bonus''': +0.3s immobilisation duration  +
S
The Ranger leaps backward and fires a cone of arrows in the target direction, dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="50 + 100% Attack Power">'''physical damage'''</span> and [[disarmed|disarming]] all hit enemies.  +
L
The Shaman hits the target with a lightning bolt, dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="30/50/70/90/110/130 + 70%/85%/100%/115%/130%/145%">'''magical damage'''</span>. '''Empowerment''': Cast time is 0s.<br> '''Weapon Specialization Bonus''': +0.5 range.  +
R
The Shaman leaps towards the target. The next 4 auto-attacks each reduce the target's <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor]]</span> [[Armor|Armor]] and <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] by 5 units for 6 seconds. '''Empowerment''' (costs 5 charges of elemental power): The target is immobilized for 2 seconds.<br> '''Weapon Specialization Bonus''': +0.2m leap distance.  +
C
The Shaman summons a wolf. The wolf's <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]], <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]], <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]], and <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] equal 50% of the Shaman's respective attributes. The wolf deals physical damage and upon death, the Shaman loses 30% <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]]. Holding the ability will remove the wolf. :Upon reactivation: :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> Targeting an enemy makes the wolf attack the target, dealing bonus <span style="cursor: help; border-bottom: 1px dotted silver;" title="40 + 40% Spell Power">'''magic damage'''</span> for every 5th basic attack. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> Targeting the Shaman makes the wolf return to them. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> Targeting the wolf heals the wolf by 3% <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] and damages the Shaman by 1% <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] every second for 5 seconds. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> Targeting the ground makes the wolf move to the target location. The wolf returns to the Shaman if they travel 20 meters away from the wolf.  +
W
The Sniper chambers a cartridge. <br> Increased <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] reduces the ability's cast time. This ability can be cast while the Sniper is moving.  +
E
The Sniper fires at an enemy, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]]). If an enemy is killed by the ability, the cooldown resets.<br> '''Additional effect from Magnum cartridges:''' The ability always deals critical damage.  +
Q
The Sniper fires in a target direction, dealing '''physical damage (Dexterity)''' to the first enemy hit. Hitting a target reduces their <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] for 5 seconds, stacking up to 5 times.<br> '''Additional effect from Magnum cartridges:''' The shot damages all enemies it hits in its path, slowing them.  +
R
The Sniper loads a magazine of Magnum cartridges. The Sniper's abilities gain an additional effect for 10 seconds.  +