Experience
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Experience (exp, XP) is rewarded to the player for participating in and completing many in-game activities in Corepunk. Experience is used to increase Character Level and Mastery Level.
Acquisition
Experience can be gained by killing enemies, completing Quests, Gathering, and Crafting.
Gathering
Experience and Mastery Experience are gained when the player uses all of their gathering attempts on a resource node. All experience is gained at once.
Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the Quality of said item:
Quality | Experience per Item |
---|---|
Common | +2 Experience |
Uncommon | +10 Experience |
Rare | ?? |
Epic | ?? |
Crafting
Experience and Mastery experience are gained upon crafting an item. Experience is awarded differently depending on the item.
- Crafted items with a Gear Score give experience equal to their Gear Score.
- Chips and Runes both yield constant experience that does not scale with item Quality.
- Quest items yield +1 Experience experience.
Refined Items
The net experience given for refining items is related to the refined item's Quality:
Quality | Experience |
---|---|
Common | +5 Experience |
Uncommon | ?? |
Rare | ?? |
Epic | ?? |
Consumables
The experience given for crafting consumables is related to the consumable's Quality:
Quality | Experience |
---|---|
Common | +9 Experience |
Uncommon | ?? |
Rare | ?? |
Epic | ?? |
Legendary | ?? |