Camp

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We are working on designing more vibrant and integrated camps that truly reflect the essence of these creatures and their lives within their environment.

Camps are small groups of 3-6 enemy characters. The enemies in any particular camp change after being killed, meaning there's no guarantee that the same enemies will respawn in the same location.

Types

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Boars

"These creatures are pretty tough and protect their territory. They've got these strong tusks that can smash rocks, rip tree roots, and even pierce through the toughest armor with ease."

Fingi

"These mushroom-like creatures release poisonous toxins, and even a light touch of their tentacles leaves dreadful scars on the skin, with subsequent necrosis. It’s not so easy to notice them, as they build their nests among leaves, high grass, or at the base of trees."

Imps

Units: Imp servant (544 health), Imp firestarter (765 health), Imp witch (765 health)

Possible levels: 7

Leaves

"These dangerous monsters are the result of chemical experiments that went wrong."

Units: Leaf Beetle (544 health), Leaf Cicada (862 health), Leaf Cricket (628 health)

Possible levels: 7

Mutant Rats

Units: Large Mutant Rat (650 approx. health), Mutant Rat (628 health), Small Rat Mutant (600 approx. health) Possible Levels: 7

Occultists

"If you accidentally wander onto their lands, you should not count on hospitality."

Units: Archer Occultist, Heavy Occultist, Shaman Occultist, Slayer Occultist, Spearman Occultist, Tank Occultist

Spiders

Units: Spider Baby lv5, Spider Fighter lv10, Spider Queen lv15

Wolves