Herbalism

Herbalism is a Gathering Profession that allows the player to harvest and refine resources from bushes.

Nodes

Main Article: Gathering

A herbalism node takes the form of a vibrant bush.
There are three tiers of herbalist node: Thick Bush, Old Bush, and Ancient Bush.

Resources

Below is an overview of each node and the resources they drop:

Node Appearance ​
Thick Bush Thick Bush.png
Old Bush Old Bush.png
Ancient Bush Ancient Bush.png

Efficiency

See Also: Efficiency

Below is a list of efficiency percentages and their related bonuses:

Percentage Description
25% Increases the chance of gathering an Uncommon resource to match the current efficiency percentage.
40% 2 gathering cycles.
Failure chance reduced to 4%
55% Increases the chance of gathering a Rare resource to match the current efficiency percentage.
Failure chance reduced to 3%
70% Improve the gathering cycle time by 2 seconds.
Failure chance reduced to 2%
85% 3 gathering cycles. Improve the gathering cycle time by 2 seconds.
Failure chance reduced to 1%
100% Increases the chance of gathering an Epic resource to match the current efficiency percentage.
Failure chance reduced to 0%.

Workbench

The Herbalism Workbench is used to refine resources gathered via herbalism.
Nearby workbenches can be identified with the Herbalism Icon.png icon on the Minimap.
Items that can be refined using the workbench are seen below. Players require 5 of any resource to refine it.

Raw Material Refined Into
Silkworm Caterpillar.png Silkworm Caterpillar Cloth.png Cloth
Jute.png Jute Composite Material.png Composite Material
Hazelnut.png Hazelnut Natural Oil.png Natural Oil
Fragrant Root.png Fragrant Root Organic Gel.png Organic Gel