Difference between revisions of "Character"

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Upon reaching the level cap, one can still keep earning experience for [[Weapon Specialization|weapon specialisation]] trees and talent trees. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively.
 
Upon reaching the level cap, one can still keep earning experience for [[Weapon Specialization|weapon specialisation]] trees and talent trees. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively.
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==Non-Player Characters==
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'''Non-Player Characters''' are characters controlled by the game. The player can usually speak with, sell items to, and accept [[Quest]]s from non-player characters.

Revision as of 22:28, 9 February 2024

A character is an avatar that represents a persona within Corepunk. These can either be controlled by the player or the game itself (referred to as a Non-Player Character, or an NPC). Usually, the term refers to the persona controlled by the player. Player-controlled characters are customized within the Character Creation process.

Creation

Main Article: Character Creation

Upon adding a new character slot, the process of creating a character begins. This determines their characteristics, such as Hero, Mastery, appearance, and name.
A player's Hero cannot be changed upon creation, but their mastery can change upon reaching Max Level. A character's and name can change.

Progression

As player characters advance through Corepunk, they gain Experience until reaching a level cap of 40.

Upon reaching the level cap, one can still keep earning experience for weapon specialisation trees and talent trees. However, once a tree is completed, the next tree will take longer to complete due to gaining experience cumulatively.

Non-Player Characters

Non-Player Characters are characters controlled by the game. The player can usually speak with, sell items to, and accept Quests from non-player characters.