Difference between revisions of "Elaniens"

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{{quotation|text=The Elanien Kingdom [...] must be mutually helpful and close to nature in order to survive, since it is in nature that the Elaniens [can] find incredible powers for photic weaponry.|source=website}}
 
{{quotation|text=The Elanien Kingdom [...] must be mutually helpful and close to nature in order to survive, since it is in nature that the Elaniens [can] find incredible powers for photic weaponry.|source=website}}
 
[[File:Elaniens.jpg|thumb|300px|The Elanien logo and motto.]]
 
[[File:Elaniens.jpg|thumb|300px|The Elanien logo and motto.]]
== Area Description ==
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== Origin ==
The dense and endless forest of the '''''Elanien kingdom''''' might remind you of an eerie folktale. Predators with razor-sharp tongues lurk in the underbrush, charming water-maidens called Vodyanitsya lure in unsuspecting passersby, and the crowns of trees abound with nests woven of bones. But underneath the creepiness of it all, you’ll find that everything falls into a natural order. To survive in these lands, you must respect the interconnections that make this ecosystem work, you ought to watch each other’s back, and you need to guard these dreadful woods - with all your elanien might - from something far more terrifying.
 
 
 
== Origins ==
 
 
The story began when the Elaniens fell from a portal in the middle of a forest. A few survived and found a home, but they were unsafe from '''''the murk''''' at night.
 
The story began when the Elaniens fell from a portal in the middle of a forest. A few survived and found a home, but they were unsafe from '''''the murk''''' at night.
 
The rangers learned to communicate with nature and discovered new homesteads for the community. They created various light-emitting contraptions, forcing the murk to retreat.
 
The rangers learned to communicate with nature and discovered new homesteads for the community. They created various light-emitting contraptions, forcing the murk to retreat.
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At that coronation site stands '''''Leitana''''' - the community built atop the cliffs.
 
At that coronation site stands '''''Leitana''''' - the community built atop the cliffs.
 
The king rules the Elaniens to this day. He can often be found leading a detachment of his most experienced comrades in the forest.
 
The king rules the Elaniens to this day. He can often be found leading a detachment of his most experienced comrades in the forest.
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== Culture ==
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{{blockquote|text=The power and splendor of Elan are in the devices that harness the energy of plants without causing harm. Elanien technologies are impressive in their magnificence: ornately woven metal, containing the deadly force of light.|source=[https://corepunk.com/en/news/article/12 Elaniens: Forest, King, and Ray Guns]}}
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The strength of the Elaniens lies in their unity: everyone is held accountable for everyone and everything else. They don’t think of themselves as owners of this land and instead see themselves as part of a complex ecosystem. When a new foreign object falls out of the portal, the Elanien keepers will break through the thickest of woods to seal it away in a warehouse. When working, Elaniens try not to upset the natural order of things; consequences may be unpredictable.
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== Area Description ==
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{{blockquote|text=The dense and endless forest of the '''''Elanien kingdom''''' might remind you of an eerie folktale. Predators with razor-sharp tongues lurk in the underbrush, charming water-maidens called '''''Vodyanitsya''''' lure in unsuspecting passersby, and the crowns of trees abound with nests woven of bones. But underneath the creepiness of it all, you’ll find that everything falls into a natural order. To survive in these lands, you must respect the interconnections that make this ecosystem work, you ought to watch each other’s back, and you need to guard these dreadful woods - with all your elanien might - from something far more terrifying.|source=[https://corepunk.com/en/news/article/12 Elaniens: Forest, King, and Ray Guns]}}
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Light-powered beacons light up the thicket, providing defense against the murk, and welcoming wanderers. Most foliage is decorated with lanterns.
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At the capital entrance, guards patrol, and towers illuminate the area with bluish rays.
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To the east lies the '''''Valley of Sins''''', made entirely of flesh and blood and digesting everything within its reach. Its ugly creatures are the manifestations of the basest of instincts: to kill, to devour, to fornicate, etc. Elan is protected from the Valley by [[Luceaider]]s

Revision as of 20:02, 7 September 2021


No quote text provided. Add a text parameter.
The Elanien logo and motto.

Origin

The story began when the Elaniens fell from a portal in the middle of a forest. A few survived and found a home, but they were unsafe from the murk at night. The rangers learned to communicate with nature and discovered new homesteads for the community. They created various light-emitting contraptions, forcing the murk to retreat.

Sometimes, dangerous beasts came out of the portal - but they are usually dealt with. One time, however, everything went haywire. Beasts of all kinds fell out, tearing apart everything and drenching it in blood. The rangers gathered up survivors and led them to the safety of the river. Overcrowded boats and rafts set off downstream for many days. Many refugees from all over Elan gathered on rocky islands. Starving, they gathered the last of their supplies and feasted together, as a community. At that moment, the Elaniens crowned their leaders - the heroes who led them from the clutches of death. The Elanien King's crown was a hoop from a wine barrel during the feast. At that coronation site stands Leitana - the community built atop the cliffs. The king rules the Elaniens to this day. He can often be found leading a detachment of his most experienced comrades in the forest.

Culture

"No text given for quotation. Add a text parameter."

The strength of the Elaniens lies in their unity: everyone is held accountable for everyone and everything else. They don’t think of themselves as owners of this land and instead see themselves as part of a complex ecosystem. When a new foreign object falls out of the portal, the Elanien keepers will break through the thickest of woods to seal it away in a warehouse. When working, Elaniens try not to upset the natural order of things; consequences may be unpredictable.

Area Description

"No text given for quotation. Add a text parameter."

Light-powered beacons light up the thicket, providing defense against the murk, and welcoming wanderers. Most foliage is decorated with lanterns. At the capital entrance, guards patrol, and towers illuminate the area with bluish rays.

To the east lies the Valley of Sins, made entirely of flesh and blood and digesting everything within its reach. Its ugly creatures are the manifestations of the basest of instincts: to kill, to devour, to fornicate, etc. Elan is protected from the Valley by Luceaiders