Difference between revisions of "Karma"

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The ''Karma System'' protects players from the abuse of PvP by punishing griefers. In it's simplest form, it's basically a point system made up of ''Karma Points'' that the attacker, so called ''Aggressor'', accrues for attacking and killing other players. ''Karma Points'' can be lowered by completing various in-game tasks.
  
The karma system protects players from the abuse of PvP by punishing griefers. In it's simplest form, it's basically a point system
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==Karma Points==
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When killing a player the ''Aggressor'' receives ''Karma Points''. The amount of points rewarded depends on the difference between the level and equipment of the ''Aggressor'' and the defeated player. Upon reaching the max amount of ''Karma Points'' the ''Aggressor'' will become ''Criminal'' which is a status that makes the player hostile to all and is forbidden from entering cities and towns. The ''Criminal'' status is achieved by killing about 100 players of equal level. Dying as a ''Criminal'' will result in loss of an equipped [[Artifacts|Artifact]] or [[Weapons|Weapon]].
  
==Karma points==
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==Relationships==
When killing a player, you'll receive Karma Points. The amount of points awarded will depend on the difference between the level and equipment of you and the defeated player. Upon receiving a certain level of Karma points the player can receive criminal status. Player Killers are forbidden from entering regular cities and towns, and upon dying they lose an artifact from their slot. We would like to point out that for the killing of even one low level player you will get enough Karma Points to become a Player Killer. You will be able to lower your Karma Points by completing various tasks. (What is the Karma system?, 2020)
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Relationships between players are defined by 4 hood colors, white, green, yellow and red.
 
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===White===
The karma system has been referenced by several members of the COREPUNK community as ''Albion Online''´s reputation system. Though the exact mechanics hasn't been showcased.  
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Neutral players that are 3 levels below. ''Criminal'' status is instantly achieved if a ''White'' player was attacked and killed.
 
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===Green===
 
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Party and raid members. Those players cannot be attacked.
Artificial Core (2020) What is the Karma system? [online] Available at: https://corepunk.com/en/faq
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===Yellow===
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Neutral players that are not affected by AoE skills and can only be attacked if the ''Aggressor'' has PvP mode enabled. Attacking and killing a ''Yellow'' player gives ''Karma Points''.
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===Red===
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Hostile and ''Criminal'' players. [[Honor System#Honor Points|Honor Points]] are rewarded for attacking and killing a ''Red'' player instead of ''Karma Points''.

Revision as of 04:35, 8 January 2021

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The Karma System protects players from the abuse of PvP by punishing griefers. In it's simplest form, it's basically a point system made up of Karma Points that the attacker, so called Aggressor, accrues for attacking and killing other players. Karma Points can be lowered by completing various in-game tasks.

Karma Points

When killing a player the Aggressor receives Karma Points. The amount of points rewarded depends on the difference between the level and equipment of the Aggressor and the defeated player. Upon reaching the max amount of Karma Points the Aggressor will become Criminal which is a status that makes the player hostile to all and is forbidden from entering cities and towns. The Criminal status is achieved by killing about 100 players of equal level. Dying as a Criminal will result in loss of an equipped Artifact or Weapon.

Relationships

Relationships between players are defined by 4 hood colors, white, green, yellow and red.

White

Neutral players that are 3 levels below. Criminal status is instantly achieved if a White player was attacked and killed.

Green

Party and raid members. Those players cannot be attacked.

Yellow

Neutral players that are not affected by AoE skills and can only be attacked if the Aggressor has PvP mode enabled. Attacking and killing a Yellow player gives Karma Points.

Red

Hostile and Criminal players. Honor Points are rewarded for attacking and killing a Red player instead of Karma Points.