Difference between revisions of "Karma"

m (added new subheading; its title needs to be changed)
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
The ''Karma System'' protects players from the abuse of PvP by punishing griefers. In it's simplest form, it's basically a point system made up of ''Karma Points'' that the attacker, so called ''Aggressor'', accrues for attacking and killing other players.
+
The [[Karma System]] prevents abuse of Corepunk's open world Player versus Player (PvP) system. It's made up of [[Karma System#Karma Points|Karma Points]] that the so-called ''Aggressor'' accrues for killing other players.
 +
==Acquisition==
 +
Upon killing a player, the Aggressor receives '''Karma Points'''. The number of points received depends upon the difference between the [[level]] and equipment of the Aggressor and the defeated player. If you were attacked first, then you will not get karma points. If the accumulated Karma Points reaches a certain threshold, the Aggressor will become a [[Karma System#Criminal|Criminal]]. There is no maximum number of Karma Points a player can have.
  
==Karma Points==
+
==Reduction==
When killing a player the ''Aggressor'' receives ''Karma Points''. The amount of points rewarded depends on the difference between the level and equipment of the ''Aggressor'' and the defeated player. Upon reaching the max amount of ''Karma Points'' the ''Aggressor'' will become ''Criminal'' which is a status that makes the player hostile to all and is forbidden from entering cities and towns. The ''Criminal'' status is achieved by killing about 100 players of equal level. Dying as a ''Criminal'' will result in loss of an equipped [[Artifacts|Artifact]] or [[Weapons|Weapon]]. ''Karma Points'' can be lowered by completing various in-game tasks.
+
Karma Points can be decreased by completing various activities and [[quests]] in both the open world and instances.
  
 
==Relationships==
 
==Relationships==
Relationships between players are defined by 4 hood colors, white, green, yellow and red.
+
The Karma System uses 4 different player types: [[Karma System#Green|Green]], [[Karma System#White|White]], [[Karma System#Yellow|Yellow]], and [[Karma System#Red|Red]]. These colours appear on the player's name and healthbar.
===White===
+
=====Green=====
Neutral players that are 3 levels below. ''Criminal'' status is instantly achieved if a ''White'' player was attacked and killed.
+
Represents friendly players that are in your party or raid. '''Green''' players cannot be attacked.
===Green===
+
=====White=====
Party and raid members. Those players cannot be attacked.
+
Represents neutral players that are 3 or more levels below your current level. Criminal status is immediately achieved if you directly kill a '''White''' player, or you help the Aggressor in any way.
===Yellow===
+
 
Neutral players that are not affected by AoE skills and can only be attacked if the ''Aggressor'' has PvP mode enabled. Attacking and killing a ''Yellow'' player gives ''Karma Points''.
+
Both White and Yellow players can only be attacked if the Aggressor enables [[PvP Mode|PvP mode]].
===Red===
+
=====Yellow=====
Hostile and ''Criminal'' players. [[Honor System#Honor Points|Honor Points]] are rewarded for attacking and killing a ''Red'' player instead of ''Karma Points''.
+
Represents neutral players that are 2 levels below you or higher. Killing a '''Yellow''' player yields Karma Points.
 +
=====Red=====
 +
Represents Criminal players. Criminals are prohibited from entering cities and towns, and most Non-Player Characters (NPCs) are hostile towards them. When killed, their Karma Points are reset, they drop a random equipped [[artifact]] or [[weapon]], and the killer gains [[Honor System#Honor Points|Honor Points]]. Some settlements are accessible to Criminal players, but these contain only basic services.
 +
 
 +
The Criminal status is achieved by killing approximately 100 players of equal level. Upon becoming a Criminal, you will immediately be removed from your current party.
 +
 
 +
==See also==
 +
* [[Honor System]]

Revision as of 21:42, 8 August 2022

The Karma System prevents abuse of Corepunk's open world Player versus Player (PvP) system. It's made up of Karma Points that the so-called Aggressor accrues for killing other players.

Acquisition

Upon killing a player, the Aggressor receives Karma Points. The number of points received depends upon the difference between the Level and equipment of the Aggressor and the defeated player. If you were attacked first, then you will not get karma points. If the accumulated Karma Points reaches a certain threshold, the Aggressor will become a Criminal. There is no maximum number of Karma Points a player can have.

Reduction

Karma Points can be decreased by completing various activities and Quests in both the open world and instances.

Relationships

The Karma System uses 4 different player types: Green, White, Yellow, and Red. These colours appear on the player's name and healthbar.

Green

Represents friendly players that are in your party or raid. Green players cannot be attacked.

White

Represents neutral players that are 3 or more levels below your current level. Criminal status is immediately achieved if you directly kill a White player, or you help the Aggressor in any way.

Both White and Yellow players can only be attacked if the Aggressor enables PvP mode.

Yellow

Represents neutral players that are 2 levels below you or higher. Killing a Yellow player yields Karma Points.

Red

Represents Criminal players. Criminals are prohibited from entering cities and towns, and most Non-Player Characters (NPCs) are hostile towards them. When killed, their Karma Points are reset, they drop a random equipped Artifact or Weapon, and the killer gains Honor Points. Some settlements are accessible to Criminal players, but these contain only basic services.

The Criminal status is achieved by killing approximately 100 players of equal level. Upon becoming a Criminal, you will immediately be removed from your current party.

See also