Difference between revisions of "Level"

m
m
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
'''Level''' is a rough measure used to identify a [[character]]'s numerical strength. Higher-levelled characters will tend to have higher [[health]] and deal more damage than their lower-levelled counterparts.
+
'''Level''' measures a [[character]]'s progression through Corepunk. Higher-levelled characters will tend to have higher [[health]] and deal more damage than their lower-levelled counterparts.
 
==Levelling Up==
 
==Levelling Up==
 
Increasing your level requires [[experience]]. Upon levelling up, your skills will increase in power and base characteristics such as health.
 
Increasing your level requires [[experience]]. Upon levelling up, your skills will increase in power and base characteristics such as health.

Revision as of 17:36, 24 March 2023

This page is in need of information.
Can you help out? Click here to add more.

Level measures a Character's progression through Corepunk. Higher-levelled characters will tend to have higher Health and deal more damage than their lower-levelled counterparts.

Levelling Up

Increasing your level requires Experience. Upon levelling up, your skills will increase in power and base characteristics such as health.

A more detailed list of level-up rewards will be included upon release.

Max Level

Upon reaching the maximum level of 40, no amount of experience will increase your level.

You will be able to join a Culture and change your Weapon Mastery. In adition, achieving 100% Efficiency in a crafting Profession will yield a profession-specific bonus which affects gameplay.

See Also