Difference between revisions of "Level"

Line 3: Line 3:
 
'''Level''' measures a [[character]]'s progression through Corepunk. Higher-levelled characters will tend to have higher [[health]] and deal more damage than their lower-levelled counterparts.
 
'''Level''' measures a [[character]]'s progression through Corepunk. Higher-levelled characters will tend to have higher [[health]] and deal more damage than their lower-levelled counterparts.
 
==Levelling Up==
 
==Levelling Up==
Increasing your level requires [[experience]]. Upon levelling up, player base characteristics will increase and their skills will level up in power.
+
Increasing your level requires [[experience]]. Upon levelling up, the player can choose to level up a chosen [[Skill]].
 +
 
 
==Max Level==
 
==Max Level==
 
Upon reaching the '''maximum level''' of 40, no amount of experience will increase a player's level.
 
Upon reaching the '''maximum level''' of 40, no amount of experience will increase a player's level.

Revision as of 14:30, 24 December 2023

This page is in need of information.
Can you help out? Click here to add more.
This article is about character level. For profession level, see Mastery Level.

Level measures a Character's progression through Corepunk. Higher-levelled characters will tend to have higher Health and deal more damage than their lower-levelled counterparts.

Levelling Up

Increasing your level requires Experience. Upon levelling up, the player can choose to level up a chosen Skill.

Max Level

Upon reaching the maximum level of 40, no amount of experience will increase a player's level. Players will be able to join a Culture. In adition, achieving 100% Efficiency in a crafting Profession will yield a profession-specific bonus which affects gameplay.

See Also